Individual Skills

 

These skills represent your characters physicality and nous; their ability to adapt and to survive and to problem solve revolving around physical skills and general Omni Deck improvement.

Skill and Cost in Endeavour Description
Stamina – 1 Increase your Incapacitated count by 10 seconds to a maximum of 60 seconds
Resilience – 1 Increase your death count by 10 seconds to a maximum of 60 seconds
Fitness Training – 2 Reduces the amount of time that a character is debilitated or immobilised by an effect for 10 seconds to a minimum of 10 seconds.
Wound Level – 2 Grants +1 HIT to a Maximum of Three buys and 6 Total HITS – As a note you can NEVER have more than 10 HITS
Hardy Vigour I – 3 Upgrade Five Cards in your Wound Deck by one rank to all four wound categories starting at Wound Card 15-20, then 10-14, then 5-9.
Redraw – 3
  • Once per scene a character may immediately draw another card but you must accept the redraw whatever the result.
  • A Redraw cannot be redrawn.
  • A Joker cannot be redrawn.
Refocus – 3
  • Once per scene a character who fails ANY check may spend 30 seconds roleplaying, thinking it over and working out what they did wrong and try that sheet from the beginning again.
  • Some cards deny the use of Refocus.
Magic resistance – 3 Tick Five of your Magic resistance boxes on your Wound Cards. This upgrades the results of those wounds to a less damaging level.
Constitution – 3 Tick Five of your Poison or disease resistance boxes on your Wound Cards. This upgrades he results of those wounds a less damaging level.
Dextrous – 3 Tick Five of your Rain of Blows or Cleave resistance boxes on your Wound Cards. This upgrades he results of those wounds a less damaging level.