Combat Skills – Armour, Shields and Weapons

Combat Skills

Wearing Amour and Using Weapons

Combat involves using Weapons and Armour which are broken down into categories, not everyone starts trained in the use of all types of this equipment.

What Happens if I don’t start with those skills?

  • Players without combat skills can only use simple weapons, simple armour and shields.

Why should I buy skills to use better Weapons and Armour?

  • Game wise: They make better items for people to enchant and artifice also allowing the use of certain tactical skills, which add special abilities in combat, which need certain weapons to work
  • Roleplaying wise: They suit your character better or you may just build a character around them.

How does this work?

You may buy each of the following categories once and that allows you to use/wear each of those groupings.

Weaponry

Simple Weapons: Everyone starts with this skill

Have the following Properties: 

Usable Skills – None

List of Weapons as follows

  • Dagger
  • Short Sword
  • Hand Axe
  • Club

Complex and Twinned – 1 Endeavour for each type

Have the following Properties:

Usable Skills – Mighty, Knockback, Knockdown, Greater Disarm, Impact, Disarm, Swift, Sever.

List of Weapons as follows

  • Twinned is defined as anything that is 36 inches or less (this is for safety)
  • Long Sword
  • Bastard Sword
  • Sabre/Scimitar
  • Battle Axe
  • Mace/Hammer
  • Staff
  • Rapier

Masters -2 Endeavour

Have the following Properties

Special Skills: As Complex and Anyone using them gains 1 Tactical Point per combat

List of Weapons as follows

  • Great Sword
  • Great Axe
  • Stab Safe Spear
  • War Mace or Great Hammer
  • Pole Arm

Thrown – 1 Endeavour

Have the following Properties

Usable Skills – Knockdown

List of Weapons as follows

  • Throwing Dagger
  • Rock
  • Throwing hammer
  • Throwing Axe

Bows – 3 Endeavour

Have the following Properties

Usable Skills –  Mighty, Knockback, Knockdown and Swift

List of Weapons as follows

  • Bow

Machine Propelled – 3 Endeavour

Have the following Properties

Usable Skills – Knockback, Knockdown, Impact and Swift

List of Weapons as follows

  • Crossbows

Shields

Small Shields: 1 Endeavour

  • 15 Inch Diameter

Medium Shields: 2 Endeavour

  • 40 Inch Diameter

Large Shields: 4 Endeavour

  • 40 Inches by 24 inches

Armour

Simple Armour: Everyone starts with this skill. 

Examples: Furs and supple leather

Bonuses: Gain 1 Armour card tick

Light Armour: 2 Endeavour

Examples: Studded Leather, Hardened Leather, Chain and Leather

Bonuses: Gain 4 Armour ticks

Medium Armour: 3 Endeavour

Examples: Chain Mail, Scale Mail, Ring Mail

Bonuses: Gain 6 armour Card ticks

Heavy Armour: 4 Endeavour

Examples: Plate mail

Bonuses: Gain 8 Armour card ticks and Gain 1 HIT

What are Armour Ticks?

  • A Wound Card describes your wound at several levels of severity
  • One of those is “Armoured” which is much less severe than a standard result
  • You may tick as many cards “Armoured Sections” as your armour allows and read the ticked result if you pull that card.

Do Armour or Shields get damaged or Broken?

  • Yes they can be damaged and this occurs on Wound Cards.
  • Cards that might kill or maim a player are prevented by their Armour which becomes damaged.

Armour Destroyed

  • Wound Cards for any physical wound cannot be used until repaired
  • Repair on a spades

Armour Mauled

  • Cleave Wound Cards for any physical wound cannot be used until repaired
  • Repair on a spades and Hearts

Armour Shattered

  • Rain of Blows Wound Cards for any physical wound cannot be used until repaired
  • Repair on a Spades and Hearts

Armour Damaged

  • Your next Armoured Wound card draw is instead unarmoured
  • Repair on all but clubs

Shields being damaged

  • Operates in the same way as Armour.

Shield Destroyed

  • Shield has to be stowed with crew at the end of the scene and cannot be used at all
  • Can be asked for and repaired on Spades

Shield Damaged

  • Shield can still be used for another combat scene but switches status to destroyed at the end of that scene
  • Can be repaired on Spades and Hearts.