Armour

Scouts Friend

Item: Scout’s Friend
Inventor: Basanic Tao
Type: This item is a suit of leather armour.
Rank: 2
Properties: This armour attunes to the local terrain and helps draw the wearer’s attention to things they would otherwise miss, move more silently through the land and otherwise become one with their surroundings. 3 times per day the wearer may gain +1 suit to any Wilderness Venator check.
Upgrades: More elaborate armour is able to assist the bearer a greater number of times per day and its creation is a jealously guarded secret by Basanic taoists.
Market Price – 10 Helms
Schematic Cost – 20 Helms

Basic Personal Shield

Inventor – Elfred Farpenny
Type – This item is a bracer.
Rank – 3
Properties – A shield of shimmering force will automatically block 3 Mighty Blows per day, reducing the damage to 1 point.
Upgrades – More elaborate versions of the shield can operate at greater magnitudes of damage or more often per day.
Market Price – 15 Helms
Schematic Cost – 25 Helms

Weapons

Artificers Hilt

Item: Artificer’s Hilt
Inventor: Jebediah Heck.
Type: This item is a hilt.
Rank: 7
Properties: This hilt can replace the grip of any one-handed Complex weapon. Whilst it is grasped the bearer is proficient in its use, gains access to the Disarm skill, and 2 Tactical Points.
Upgrades: This invention may not be upgraded.
Market Price – 35 Helms
Schematic Cost – 47Helms

Blade of Magical Cleaving

Inventor: Terrificus Maximus
Type: This item is a bladed weapon.
Rank: 9
Properties: This weapon may attempt to sunder any ongoing transcendental magical effect of less than Magnitude 4. If used with a Mighty Blow this may increase to Magnitude 5 and a Giant Blow may increase it to Magnitude 6.
Upgrades: This invention may not be upgraded.
Market Price – 45Helms
Schematic Cost – 50 Helms

Trinkets

Sometimes a Key

Inventor: Church of Terref.
Type: This item is a Brass Key.
Rank: 4
Properties: An Ordinary Key, capable of either unlocking any mundane or magical lock up to Magnitude 6 or jamming it, causing further difficulties for any future attempt at picking it. This item was developed by the church of Terref to be a tool for their priests and holy warriors on the field, and they have made it clear that using such a tool for immoral theft or other crimes would risk their ire. This grants a 1/day ability to attempt to unlock any type of lock up to magnitude 7, on a coin toss, Heads succeeds and unlocks said lock, Tails Fails and adds -2 suits to the difficulty for any future attempt.
Upgrades: This invention may not be upgraded.
Market Price – 20 Helms
Schematic Cost – 27 Helms

Ectoplasmic Spike

Inventor: This item was invented by The Conclave.
Type: This item is a spike.
Rank: 5
Properties: This heretical creation is driven through the skull of a corpse. It forces the soul back in a semi-tangible form which can thereafter be spoken to for 1 scene. It may not be reused. This spike will overcome attempts to prevent talking to the soul up to the 8th Magnitude.
Upgrades: This invention may not be upgraded.
Market Price – 25 Helms
Schematic Cost – 32 Helms

Clothing or Accessory

Artificers Eye

Inventor: Professor Jacobson
Type: This item is a monocle
Rank: 2
Properties: A monocle which magnifies sight a thousand times over. Useless for standard scouting purposes, but very useful for dealing with the intricacies of tiny runes and so forth. This adds +1 suit to any Artificing check up to 3/day.
Upgrades: More intricate and personalised Artificer’s Eyes are common amongst the community.
Market Price – 10 Helms
Schematic Cost – 14Helms

Battle Caddy

Inventor: Jolyon Thistlewick
Type: This item is a scabbard.
Rank: 3
Properties: A specialised sheathe capable of holding numerous weapons. The Battle Caddy infuses the wearer with helpful tips and tricks in combat, sourced from the greatest tactical minds in Great Strabain. This grants 5 Tactical Points over the course of the day which may not take the user above 10 Tactical Points used in any one rollover. 
Upgrades: This invention may not be upgraded.
Market Price – 10 Helms
Schematic Cost – 14Helms

Banner

The Staunch Banner

Inventor: Silent Company
Rank: 1
Properties: This popular and easily-manufactured banner will automatically leap from the bearer and attempt to bind the first wound taken by a member of its unit. This will cure the first 0-2 level wound card drawn per day. If it is unsuccessful it will slink back to its banner pole, ashamed.
Upgrades: More experienced banners which have been recovered and resewn multiple times are able to cure more dire wounds.
Formula: Rank 1: Immediately heals a 0-2 Wound Card.
Market Price – 5 Helms
Schematic Cost – 8 Helms

Khryst’s Punch

Inventor: This item was invented by the Basanic Military
Rank: 2
Properties: This banner, proudly displaying the visage of the legendary General Khryst, imbues its bearer with some of his strength. Once per day the bearer may use the Stunning Blow skill.
Upgrades: This banner may not be upgraded.
Market Price – 10 Helms
Schematic Cost – 13 Helms

Apparatus

Filomax’s Organisational Device

Inventor: Filomax Philofacts
Rank: 4
Properties: After feeding in the parameters of any one Feat Sheet, this device will enable up to 3 unskilled individuals to contribute to the sheet at +1 suit.
Upgrades: Rumours persist of greater organisational wonders which allow more people to participate or to participate at a greater level of competence.
Market Price – 20 Helms
Schematic Cost – 30 Helms

Backlash Nullifier

Inventor: Sir Albert Dimbleberry
Rank: 6
Properties: Up to three times per day this device can be clamped on to someone and operated by a skilled artificer or chirurgeon in order to drain away any excess backlash energies afflicting their aura. 
Upgrades: Up to three times per day this device can be clamped on to someone and operated by a skilled artificer in order to drain away any excess backlash energies afflicting their aura. If used trained this provides immediate relief, if used untrained it allows the afflicted individual to reattempt their backlash check even if they would not otherwise be able to do so.
Market Price – 30 Helms
Schematic Cost – 40 Helms

Portation

Temporary Massport Beacon

Inventor: This item was invented by the Guilds.
Type: This item is a temporary massport beacon.
Rank: 4
Properties: This device allows the use of Translocation to access any other massport beacon, or may be used by anyone who has studied it for 1 minute previously to use any other massport beacon to Translocate to it. After it has been used for this purpose 5 times it will burn out.
Upgrades: This beacon can be ‘recharged’ by replacing only the gem or crystal (minimum 1 unit of materials). This still takes 4 minutes of roleplay to ‘repair’ the burnt-out component.
Market Price – 20 Helms
Schematic Cost – 30 Helms

Thief’s Step

Inventor: This item was invented by someone who won’t own up to it.
Type: This item is an innocuous ring.
Rank: 2
Properties: This item allows the user to immediately teleport two paces in a direction they wish once per day. This requires ten seconds of uninterrupted concentration. If the user attempts to step past any magical barrier or two paces would not get them fully through any obstruction the attempt fails and they immediately take 3 HITS.
Upgrades: This item could be innovated upon but as it is highly illegal nobody is owning up to it.
Market Price – 10 Helms
Schematic Cost – 13 Helms