Source Magic

We Guard the Void

After the Nexus came the abomination found form through creatures called the Kaytarr who clung to an ancient piece of a destroyed world that they called the Shadowed Lands. Here they gave birth to the Dark Fae Men who would be known by the bastardised name Daemon as days went by. This abomination was called the Corruption on Abandonment, a physical change which gave power but fed the things in the darkness. Sourcery was founded and so named for the Nexus, the Source, to protect the peoples flesh from these corruptions and keep the bodies pure. Long ago these Sourcerers fought wars, now lost to history, against creatures that could have written history differently, those monsters and the women and men that fought them are now lost to that history and things have moved on.

Since those days Sourcery at its core has developed, in the Basin, into a power that governs through rigid and strict control of itself. It still protects against threats from the Daemons although it has since evicted them from their home in the Shadowed Lands. Equally Sourcerers have reached out into the cosmos and discovered worlds touched by the Nexus as it journeyed amongst the stars. Those worlds gave birth to species touched by its power and in them one of those species rose to dominance: The Vorokians. Through Colleges and diplomacy the Sourcerers have learned from and taught these peoples and new politics and knowledge has risen through the world of the Nexus.

What Sourcerery is

  • A Discipline of Magic that requires rigidity to resist the powers that speak from the void to the Sourcerer continuously tempting them to their side.
  • Focussed on purity of body and intolerant of corruption
  • The oldest form of magic from the comet, holding the most secrets and always attempting to develop power from the Nexus
  • Personal Magic, rarely working as a unit of Sourcerers, this magic is focussed towards one person supporting a group.
  • Arrogant magic: It was the first magic as far as Sourcerers are concerned, it does not rely on a set of rules from an outside source and generally you don’t find rogue Sourcerers. It is the best form of magic.
  • Dynamic: Sourcerey is always growing and exploring new parts of the Vorokian access ways to magic. It is adaptable to most situations.
  • Political: Sourcery has sat at the heart of Basanic power for millennia and most Sourcerers are trained in diplomatic and political skills

What Sourcery isn’t

  • Old men in beards: You can be an old man with a beard but it isn’t a Gandalf Gang.
  • A Daemon hunting only club: Yes they hunt Daemons but they also explore and make new powers, diplomb and explore Vorokian worlds.
  • Other power bashing: Sourcerers know they are the best but they understand the uses and roles of the other forms of power in the world.

Choosing Sourcery

What follows are the core elements that go into choosing the idea of Sourcery as your magical form, regardless of your choice the idea of MAGNITUDES remain the same and constant throughout the game.

Are there many types of Sourcerer?

  • Sourcerery comes in two specific flavours which dictate specifically how you approach your role as a Sourcerer.
  • These are Sourcerers of the Morrigun Orders and the Sourcerers of the Vorokian Orders.

Can the Morriugn Orders be described?

  • These are the first Orders of Magic in the Royal Basin that were originally set up to combat corruptive elements of the world and specifically defend the populace from Daemonic entities.
  • They are a College rather than a guild and after thousands of years of accumulation of honours and knowledge they consider themselves elite among the casting world.
  • They are controllers of power, overseers of law and order and enemies of chaos – To them these are sacred and guarded duties.
  • They are battlers of Daemons or those that have been corrupted by the broken forms of the Source and have over the years been willing to sacrifice innocents for the safety of the land.
  • They are the bedrock of the College of Controlling Power, The Black Table and they act as their staunchest supporters.
  • There are five Orders which share an overall casting portfolio with each having their own tweaks.
  • Those orders in their basic forms are as follows:
    • The Order of Kyranry: Is one of the two founding orders of the College and has stood throughout the centuries as the benchmark of Sourcerous Magics
    • The Order of Fae A’Ryn: The powers of the College began in a state of Council and from that Council sprung two Colleges, the first of which was the Order of Fae’A’Ryn; the Daemonfoe
    • The Order of Ithyarn: Were the third of the splinters that came away from the great trunk of the College when it was struck at. The warrior caster, the defenders, the guardians
    • The Order of Nov: Were the Fourth Order to form; our histories state that it was our duty to try to draw links and parallels between the magics that were birthed by the Source.
    • The Order of Thurid Quek: Were the fifth and final order to be given licence and many say the last. They are loremasters and keepers of the sacred knowledge’s of the College.

What are the Morrigun Orders Goals?

  • To represent and control the political and magical expansion of power in and beyond the Royal Basin.
  • To understand and control the Source of many forms of magic through Lore of the Nexus Comet.
  • To further the aspects represented by their current understanding of Magic through the expansion of skill and abilities through casting
  • The eradication of Daemon kind and the return of stolen power removing the stain on the Orders made by those Sourcerers that have succumb to their corruption.
  • Protection and maintenance of the Royal Basin and its traditions

What are the Morrigun Orders Attitudes?

  • Morrigun is the oldest form of establishment magic in Daer Akmir and are the cornerstone of all other magical development in the last two Millennia.
  • Morrigun is controlled by a set of long traditions and paradigms which other forms of Magic are not, such as Focus, making other forms of magic Juvenile and without form.
  • Magic is dangerous, its secrets should be guarded and safekept by those with the knowledge to do so.
  • Be it Nation or Continent the magical power behind any Throne needs to be organised, dynamic and rigid and that is only Sourcery.
  • There is no room in Sourcery for mistakes or forgiveness and there must be an emotional distance between a Sourcerer and those that they are responsible for.

Standard Portfolios of Casting

Following are the keywords that describe the realms of Casting that a player may draw upon when creating spells from the Sourcererous world:

  • Purification of Corruption: Removing corruption from people that are suffering from it and the specific Salvation Spells (Detailed later)
  • Lore and Knowledge: Gaining Lore and giving suits
  • Leadership: Boosting others skills and giving Tactical Points
  • Magical combat: Offensive and Defensive magics.
  • Artificing: Dealing with Artifice and Automata through Magics
  • Power: With the lending of power to endeavours
  • Politics and Influence: The extension of ones will and the control of others
  • Obfuscation and debilitation: Moving Unseen and the immobilising of opponents.

Combat Portfolios

The following Combat Portfolios are available to all Sourcerers and Vorokians.

  • Damaging
  • Armouring

Bonus Portfolios Per Order

These Portfolios are added to the main list above depending on which Order you have chosen to belong to.

The Order of Kyranry

  • Portals: Opening and sealing of portals, learning from them.
  • Restructuring: The repairing of broken, mundane things.
  • Damaging II: Adds Strike

The Order of Fae A’Ryn

  • Corruption: Using corruption to provide beneficial effects with uncontrollable downsides
  • Daemonic Combat: Greater Incantations and powers against Daemons
  • Damaging II: Adds Strike

The Order of Ithyarn

  • Damaging II: Strike
  • Tacticus
  • Mimicry

The Order of Nov

  • Foci: Incantations that enhance the use and benefits of Foci
  • Exchange: Switching one portfolio for others from other realms for short term gain at a high cost.
  • Debilitation

The Order of Thurid Quek

  • Skill: The gaining of specific skills for people to use
  • Mimicry
  • Healing

Can the Vorokian Orders be described?

  • These are the second orders of magic that came into being after the Daemon Wars ended when Sourcerers were able to explore the larger Cosmos through their magics.
  • They discovered the four worlds of the Vorokian Races who had been touched by the passage of the Nexus as it passed through the Universe.
  • Races born of the very foundations of the magic prevalent on Vaklam gave life and direction to the worlds there.
  • They made their own form of magic, known to us as Vorokian Magics, which guides and shapes the lives and foundations of their people.
  • Emissaries were sent to the Four Worlds and exchanges of knowledge, magic and diplomats took place.
  • Many Sourcerers pacted with the great houses of the Vorokian Worlds and became their vassals in among the Colleges that they constructed in their name on Daer Akmir.
  • The Vorokian Orders became pioneers of new magics and explorers of these new worlds, ambassadors and adventurers separate from their Sourcererous counterparts.
  • They are deeply embroiled in the fates of those worlds and operate for and on behalf of their offworld partners as much as they operate for them.
  • There are four Orders which share the overall Sourcerous casting portfolio with each having their own tweaks.
  • Those orders in their basic forms are as follows:
    • De-Riche Order: Home of the Vorokian magics of the world of Beyleethe, often called the magic of the Earth, of stone where power is given through pacts with Vorokians.
    • Shadowreaver Order: Home of the Vorokian magics of the world of Jorven Kel Karenik Veek where the power of elemental fire holds sway.
    • Valordian Order: Home of the Vorokain magics of the world of Ruaeth Kajhar where the wisdom of the ancients is carried on the four winds.
    • Сливк College: Home of the Vorokian magics of the world of Zartherinyialial where the magics of Ice and Vapour are found and ancient pacts and oaths hold sway.

What are the Vorokain Orders Goals?

  • To represent and control the political and magical expansion of power in and beyond the Royal Basin.
  • To understand and control the Source of many forms of magic through Lore of the Nexus Comet.
  • To return the power of the Nexus to the worlds of the Vorokians that they can complete their journey
  • To serve the power of the Vorokians and to understand and extend their power into the world of Daer Akmir
  • Protection and maintenance of the Royal Basin and its traditions

What are the Vorokian Orders Attitudes?

  • Respect for the Morrigun ways and the upkeep of their traditions
  • An openness to the new ways of magic particularly the Vorokian arts
  • Merging the power of many worlds is something that is beneficial
  • Be it Nation or Continent the magical power behind any Throne needs to be organised, dynamic and rigid and that is only Sourcery.
  • The Vorokian teachings are far less rigid than that of Sourcery and they are kinder and more open.

Bonus Portfolios Per Order

These Portfolios are added to the main list used for Sourcery depending on which Order you have chosen to belong to.

De-Riche Order

  • Physical: Magics that enhance strength and other such physical properties.
  • Wisdom: The granting of insight
  • Armouring II

Shadowreaver Order

  • Destruction: Magics that cause physical damage and destruction to non living items or constructions
  • Communication: Incantations that allow for conversation over short and long distance.
  • Damaging II: Strike

Valordian Order

  • Movement: Teleportation Magics for individuals up to groups or vessels
  • Knowledge: Lores, languages and skills.
  • Healing

Сливк Order

  • Meditation: Controlling emotional effects and gaining insight through meditation.
  • Mimicry I
  • Mimicry II

Casting Brief

  • Casting is through recitation of words of power such as Malecarion.
  • Words should be big, slow and powerful – you are looking at 4 words per second.
  • Amulets or similar of your order should be involved
  • Sourcerers tend to go big or go home.