The Choice – Group Spectre – Episode 2

Day One

Reeling from the information that you have gathered and the journey that you have undertaken has been hard and taken its toll on you. The realisation that you sit so succinctly between the two fates that are battling before you is unsettling, there can only be one victor but which one that will be decided on a different field by different warriors it would seem. Your business lies elsewhere and that is made no more apparent than by the woman who sits before you with Ice Fire in her eyes, a long mark from the man in the gold inlaid coat who would usually send you on your way in such perilous times.

I am lost in the matter of how to proceed without my sisters. The fracturing of fate has weakened my own process of sighting into the other places of the world and even now I sense a new tear in the world opening. More of the Soldiers of Fate have entered this war and who knows how many more will tumble into the cracks before this is over. IF we are to know and to assemble the strength to do more than observe we will first need the ability to do just that. It is to my Sister Oracle that we must reach out.

She can be reached by carrying her power to the Archway that is nearby and standing within it, calling to her name. You will be carried to wherever the Svetala have imprisoned her or worse, buried her bones. There is no knowledge that I can give you save this: The thirst that each of these tokens brings upon you will empower you and cause you to want to enact the cost. Each day that you do not yield to them the weaker you will grow and the greater the hunger that will be upon you. The Long Man can rest with you and take away that hunger but this will come back to him as time passes, the debt will not rest easy.

Before you leave I have sensed a soul, long in communiqué with my Mother, it is linked to you through Fate and through blood. It seems that it will become lost through the lines and lineage of the fracturing of the Moment.” Gesturing a Golden Ribbon battling the Ice Blue fire of her eyes emerges into the world and through it the Spiritual form of Anghast Gergorvitch drifts lazily through empowered by the Queen. His eyes open and he looks around confused. “His physical form will manifest sooner or later, he was nearly stolen by Fate, only his bloodline kept him alive

Where?” Began Anghast as he gazed down at the scene.

Later.” Said a terrifyingly beautiful woman.

Arrival at the Arch

Once more you stand before the Arch only now you have knowledge on your side and forewarning. Tentatively Jaq, the Shadow Wolf, steps forwards to stand at the centre of the Arch as she has done so many times on her way to see her husband in distant Eidelos. Calmly now she looks defiantly into the distant skies and holds to her memories of that fate, of Mantillas arrogance, Dazaks Kindness, the laughter of her friends,  the blood spilt in battle, all of these things and more she clings to as whispers the words Yen Olas Ampadora into the wind.

With those words she calmly, leisurely, rises up into the air, head tilted back and arms slowly moving out to her sides; cruciform. Her legs hang limply as a white blue light stumbles from her body seeking the taught edges of the Arch. As it reaches them it finds purchase and affixes itself there, stretching until it fills the appeture, Jaq still hanging there serenely in the centre. One by one you past through until only Mohandis remains taking the last steps he turns to look back as though committing the moment to his memory before passing through. Jaqs form lowers until she stands and then all vanish and the scene dims behind them.

The Place Beyond Beyond

Arthas had been sent first and one by one the group joined him beyond the Arch here staring out at the world before them:

You stand on some form of great plateau which is suspended above a seething cauldron of Ice Vapour that is the source of echoing and unsettling screams that have far too much in common with a babies cries to be comfortable.  From the edge of chunk of rock on which you stand a Great Chain disappears off towards a distant cliff edge that frames the scene to perhaps the North. It lips over at the cliffs pinnacle and there you can see the frozen ruin of some remote outpost. The chain is truly titanic in its size and where it ends or what it is attached to you could not, in truth, say or even guess at. The chain seems traversable but is slick and heavy with ice and the dankness of layers of snow.

Turning and peering past the Arch which sits central here you can see an elderly and inform rope and plank bridge that tips precariously as it ventures forth into the void between you and what appears to be another outcropping to perhaps the South. This one is less lifeless and you can see a squat wooden structure nestled among sinister and dead appearing trees. The building almost seems to hunker down among its environs as you peer at it. Whatever dwells there has kept a dim light burning within and occasional flickers come from either someone’s movement or the dancing lights of a fire burning. To travel the bridge would require some doing or some magic!

To the West a strange formation of Ice protrudes impossibly from the edge of your starting point,: How it does so you cannot say unless it has grown to cover a protrusion that already existed otherwise there is no evidence as to why it should remain there or is there in the first place. It enters into a fissure of ice which could hold any number of secrets that are the shadows beneath the ice. It is tremendously thin and looks suspiciously brittle and could never hold the weight of one such as the Shadowed Wolf. You cannot help but think that something is watching you from there from within.

Finally to the East there is no outcropping or way to cross to the distant snow covered mountains that grow there. Instead they are dominated by the long dead body of tremendous figure who must have been thousands of feet tall, beyond the measure of any Giant that you have heard tell of in legend or story before. Somehow the bone retains form and it is clearly kept in position by the thirsty Great Sword that impales it through its chest to the mountain range behind it. Its empty eyes look up as though into those of whoever or whatever ended its life. There is no obvious way to make progress to this beast save clambering down into that writhing affair of vapour and ice that continues to bubble away beneath you. This does not seem to be the most ideal plan. As you watch a handful of birds, crows you think, erupt form the giants chest cavity and circle around the emergent hilt and pommel of the fatal blade.

The whole affair is difficult to take in and it is a moment or so before you note the writings that adorn the floor in front of the Arch. More than that you realise, with alarm, that the Arch bares a huge rent presumably, by its size and shape, formed by a blow from that cyclopean blade that sits yonder in Giants chest. Whether the Arch will function or not you cannot be sure.

Rules and Actions

Unusual Circumstance

·       You are dressed and carrying equipment but it doesn’t seem or feel real

·       Whilst you can draw swords and the like they are intangible to the world around you

·       Everything is blurred until you enter an area.

Rules

·       All Current Rules are in play

·       Remember that until an area is revealed you will not gain Actions for it.

·       If you have Fate Points to spend tomorrow you will need to reveal an area today!

·       If you are carrying a debt:

o   You start this week with an additional 3 floating Fate that you add to the pot

o   Each day it diminishes by 1

o   When it is gone your personal fate tally reduces by 1 each day.

o   When you run out of fate the ref will take actions for you on that day.

o   You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five

·       If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.

o   Each day you do this is noted by the ref team

o   This is action costs 1 Fate Point in total.

·       As you are learning to understand the strange fluctuations of Fate you as a group may spend 3 points of Understanding:

o   Increase someone’s permanent fate by 1 point – 3 Understanding

o   Add one action per day to any environmental effect that limits actions – 1 Understanding

o   Increase your daily Fate Pool by 1 regardless of any other modifiers – 2 Understanding

o   Save 1 point of Understanding – 0

·       I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.

  • I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.

Actions

Action

Type

Fate Points

Examine the Chains

Interact

2

Dare the Chains

Threat

10 approximate

Examine the Bridge

Interact

2

Dare the Bridge

Threat

10 approximate

Examine the Ice Bridge

Interact

2

Dare the Ice Bridge

Threat

10 approximate

Use Magic to attempt a crossing

Threat

6 approximate

Take Control of Crows and Scout a chosen area

Interact

2

Use Excellent Senses to observe a direction

Interact

2

Use Magic to have a feel about

Threat

8 approximate

Use Magic to investigate the Arch

Threat

6 approximate

Use Skills to investigate the Arch

Threat

6 approximate

Translate the words

Threat

8 approximate

 Fate Points: 22 normal + 9 for the debts

Total Pool: 31

Day Two

There is much to take in as you peer excitedly about you many questions on your lips, the landscape could yield anything. Carefully you fan out to investigate.

Action Results

Examine the Chains

These chains appear to be forged of simple Iron and would have rusted through long ago if it were for the freezing conditions preventing humidity forming it. It is hard to make out but there are marking son it beneath the ice, miniscule in their appearance, thousands of them extending up and across the chain. It is anchored at this end by a huge link embedded in the stone and you cannot see what is at the top

Sight based bonus

The tiny markings are names in the style of the Frozen North and they appear to be in family groupings ascending up towards the pinnacle. It is impossible to tell how many of them there are and how far they go

Magic based bonus

The Spirit is powerful here and also the magic of the weave, both are present in a thousand links of such magic flowing up the chain. Something incredibly deep and incredibly old flows here, a power like no other you have sensed except in the greatest moments of shard Unity: Aboard the keep, the battle of Delve or Soul Anchor would be comparable. There is a connection that you can feel and would potentially be drawn to.

Add New Action: Make the Connection

Threat: FP Approximately 30

Examine the Bridge

The bridge is old but sturdy and should be in better repair than it is. The alarming tilt would make it difficult to cross but as you carefully take a few steps out under excellent support you notice several unusual things: The wood is sturdy but looks familiar, it could be Rhygahrean Wood or similar, the wood is deep black with a reddish hue to it, not of blood but something very familiar. The ropes have been cut at key points a few feet out and two of the key ropes dangle down into the mist. As it the bridge is virtually unusable but it could be repaired.

Add New Action: Recover the rope and repair the bridge

Threat: FP Approximately 10

Sight based bonus

The furthest rope, you keenly observe, has an old booted foot caught barely visible in the spray of the Ice. Presumably a long dead body dangles yonder, if you are to recover the body you would have to repair the bridge carefully.

Add New Action: Carefully recover the rope and repair the bridge

Threat: FP Approximately 14

 

Examine the Ice Bridge

Kneeling carefully at the edge of the ground that you stand on you realise that you cannot reach the ice bridge and elicit some help to dangle you down there. Scrubbing away at the filthy Ice you peer at what is trapped within. It looks like a metal ring of some kind protrudes from this rock outcropping and that a thick yellowing rope was attached here. Presumably it is anchored at the far side and has become frozen over time, you are not sure how safe the ice would be.

Add New Action: Use Magic to melt the Ice without damaging the rope

Threat: FP Approximately 20

Sight based bonus

On second thoughts and then closer examination this “rope” appears to have been woven from impossibly long hair. Golden in colour you would imagine and the ring that holds it in place at this end looks as though it were once a worked tool of another kind. You are not sure what.

Magic based bonus

The rope is thick with weave and wyld magic and although you cannot imagine why the aspects of love, romance and endeavour are strong within it.

See through the eyes of the Crows in each Location

Reaching out through the Spirits you ascend from flesh letting go the shackles that fetter your spirit to its chosen form. Rising into the chill air you realise that you cannot feel that cold whilst you are without form and aim, with speed, for the crows above. Gently you share yourself with a handful, not so much that you would damage them and when you open your eyes again you can see yourself patient, resting, far below.

 

The Remote Outpost

From your literal birds eye view you can see what appears to be a monastery or a small fortress or perhaps both although it is in ruins. A clear battle took place here many years ago, many, many years ago by something much larger than a standard human being. The remains of armoured warriors still lay buried beneath the rubble. However the chain that follows its path here disappears into an open hole set into a massive circular and heavy Iron Grill that is set into the floor as though above some huge pit. What remains there is unknown but the grill is marked by an unfamiliar sigil and is carved into the floor by it.

The Slivered Crack

The crows circle around the crack catching glimpses of what might be within, the sun makes tiny impositions inside to reveal a narrow entrance and a creature that takes a step back within at first. As they swing by again perhaps its senses you because the silhouette of an antlered man moves into site of the entrance. He watches you silently, looking at the being within the crows before he steps back within to wait there.

The Sinister Structure

The crows flow forward to whistle high above the trees that obscure the clear visual of the cabin, as they focus on it you, again, believe that you see it try to shelter itself further back among the trees. The Crows begin to struggle and you realise that they are mortally in fear of whatever you are guiding them to fly over. As you begin to wheel them, as I can’t see Mohandis forcing them to do this stuff, the lights go out in the house as though something has left, although you cannot see anything immediately.

 

The Great Skeleton

The Crows return to their haunt among the bones of the great skeleton, where it has fallen seems to have become a habitat for natural wildlife. There are nests all along the line of the ribs and down the spine. Of note is the knot work that appears on the pommel, it is quite unlike anything that you have seen before although the design certainly resonates with Skagriagaard and Northern ideals. You sketch it as soon as you return to your body but you take one final circle noting that some collection of large items are littered about the base of the skeleton, obscured by local wildlife.

 

Use Excellent Senses to observe all directions

Having aerially used excellent senses already you decide to try out your own and peer hastily across the bridges and the like with your amazing sense. 

 

The Ruins

The broken front of the ruins looks like a fortress monastery that has received direct damage from a frontal assault from weapons of a monstrous size. Across the entrance way was once written a huge piece of text in unusual runes. 

 

The Sinister Structure

The area is thick with foliage and a gentle mist hovers inches above the ground which at first, whilst intimidating, normal. But then you are sure that you can see the tell tale movement in the mist that is indicative of something moving below its surface. But where? And what?

The Ice Bridge

You peer across at the crack catching glimpses of what might be within, the sun makes tiny impositions inside to reveal a narrow entrance and a creature that takes a step back within at first. As they swing by again perhaps its senses you because the silhouette of an antlered man moves into site of the entrance. He watches you silently, peering balefully back at you before he steps back within to wait there.

 

The Great Skeleton

Moving furtively across the landscape you scamper up boulders and take vantage points in tree’s, whilst you cannot immediately see anything of use you eventually believe that you have worked out a track that may lead you down into the vapour below. IF it is safe it looks like it emerges near the giants leg, but whether it fully exists or has even survived all the way across is impossible to say.

Add New Action: Risk the Unseen Path

Threat: FP Approximately 16

 

Use Magic to Investigate Area

As soon as you begin to site the area you realise that something is wrong, the magic of the portal seems to be flooding into the area, potentially through the broken areas of its boundaries. Reaching out you sense that something is attracted to that power as though it has been seeking specifically that. It is hungry. Desperately so.

 A Golden Rent appears in the sky above you and through it huge writhing masses of the Grim Matter appear through that rent seeking the power. However fortune favours you as you already have the magical frequency of the portal as it opens which means that you may be able to seal it again. However several of the tentacles of Grim Matter seem intent on attacking Jaq and Arthas, you leap and roll to avoid the certain death that comes with the Grim Matter.

Add New Action for Jaq and Arthas: Avoid the Grim Matter

Threat: 6 FP

Rules and Actions

Unusual Circumstance

·       You are dressed and carrying equipment but it doesn’t seem or feel real

·       Whilst you can draw swords and the like they are intangible to the world around you

·       Everything is blurred until you enter an area.

Rules

·       All Current Rules are in play

·       Remember that until an area is revealed you will not gain Actions for it.

·       If you have Fate Points to spend tomorrow you will need to reveal an area today!

·       If you are carrying a debt:

o   You start this week with an additional 3 floating Fate that you add to the pot

o   Each day it diminishes by 1

o   When it is gone your personal fate tally reduces by 1 each day.

o   When you run out of fate the ref will take actions for you on that day.

o   You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five

·       If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.

o   Each day you do this is noted by the ref team

o   This is action costs 1 Fate Point in total.

·       I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.

·       I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.

TOTAL FATE POINTS ALLOCATED: 31

TOTAL FATE POINTS SPENT: 28

FATE POINT CARRYOVER TO DAY TWO: 3

ACTIONS

Action

Type

Fate Points

Dare the Chains

Threat

10 approximate

Dare the Bridge

Threat

10 approximate

Dare the Ice Bridge

Threat

10 approximate

Use Magic to attempt a crossing

Threat

6 approximate

Use Magic to investigate the Arch

Threat

6 approximate

Use Skills to investigate the Arch

Threat

6 approximate

Make the Connection

Threat

30 approximate

Recover the rope and repair the bridge

Threat

10 approximate

Carefully recover the rope and repair the bridge

Threat

14 approximate

Use Magic to melt the Ice without damaging the rope

Threat

20 approximate

Translate the text if you can’t normally

Interact

10

Risk the Unseen Path

Threat

16 approximate

Avoid the Grim Matter

Threat

6 Approximate

Understanding Spend: 1 point on additional actions & 2 points on +1 Fate Pool

Basic Fate Pool: You start this week with 23 as a standard

Day Two Fate Pool: 26 with carry over and 32 with the debt payment

 

 

Day Three

Day 3 – Everything Unfolds

Dancing back with aplomb Shadow Wolf and Arthus prepare to defend themselves from the death that threatens them on high. None of you can shake the feeling that you are being watched but perhaps that isn’t a bad thing. In the distance you can hear the klaxon call of the Keeps sirens echoing out across the wastes and then they are gone. Today is a strange day

Spend Fate to gain more.

The thick ropey strength of the Grim Matter forms itself into a myriad of smaller but no less threatening and it is clear that they intend to seek you out with vigour. Mohandis is already steadying himself to lead the group in an attempt to make the connection between you and the magic and tale that you seek. Closing their eyes the Storm Wolf reached down to the power that they had accepted as a burden and close their spirit around it. They feel the strength of the North flow through them and in each one of you a spirit of strength grows to aid you.

For a moment you feel the strength of a shared suffering carried down through the ages and you are acceptant of it

Gain: 5 Fate

Duck and Roll

Arthas and Shadowolf expertly roll and manoeuvre away from the grasping tentacles taking shelter behind outcroppings of rock and the like. Eventually they lose interest in whatever has made you attractive and turn their attention to the gate

Threat Actual: 6 each making 12

Spent: 6

Threat After Skills: 2 each making 4

Fate Point Regain: 2

Make the Connection

The five of you and the spiritual Anghast hurry to the great chain, desperate to achieve what you can swiftly and deal with the threat to your portal. Mohandis leads you calling upon the deepest spirits to give you access to the spirit world and as you bring your powers together seeking answers you feel your connections to your bodies ripped away from you.

Threat Actual: 40

Spent: 30

Threat After Skills: 22

Fate Point Regain: 8

You stand, the six of you as flesh. It is the North but the winter has not yet come. Individually you are one of many. You stand with them and cast your eyes to the two who sit enthroned at the centre of the thronging. They are warriors, neither are special. There is between them a perfection. The words that they have are sung. In a language that has barely formed. The bear understands them directly. The wolf comprehends them as though they were howls in the night. Anghast can hear them like the soothing words of his mother. Through their spirits what they sing to the rest of your is given word:

He Speaks

We are the Tribes of the Earth.

This is the last Bastion of the Gillieabad

Once each of the Tribes held bastions

Sky, Sea, Mountain, Beast, Night and Day

Now there is but the Earth And we are all of that Tribe. 

She Speaks

The Skagriagaard have been called into this world

And a third of what the Gillieabad made has died

They have sacrificed themselves to a warrior long dead

To give him the life of the world so that he could live again

A third of all power that the Spirits gave to the world

Gone to the witches of Elundier 

He Speaks 

The Void is departed and Skaggrid and his blood warriors rule

The tribes scatter as the time of the burning sky approaches

They will not stand together again for many ages to come

And with them they take the power of the Gillieabad

They leave the first Bastion undefended and alone. 

She Speaks

A woman walks among the leaders of the Tribes

She betrays them for her own ends even as the one she seeks hides among us

We need his strength and skill to steal away what is needed to overcome our enemy.

Too few of us there are which is why you have come here today

 

Leaving your families and the people behind you

He Speaks

The survivors of the Pit have travelled North beyond the distant seas

Their blood sank so deep that it mingled with the essence of the prisoner

Tainted they are, the Iron Raiders and they come soon with their champion

To stand here at the first Bastion and break the first chain

So we have called you here 

She Speaks

The woman has betrayed us all and now I must sacrifice my love

Without him to be The Chosen our sacrifice will be in vein

He must die for us to bind their champion in our lineage for all time

The ritual is completed the land and the people will bleed

It is the end but the moment has been prepared for. 

He Speaks

The life of the land will turn to hardship and our people will suffer

What you do now must continue: To give one for the many

To sacrifice that all might prosper

And know and trust that we will provide you all in the after

And that we will, one day, be returned. 

The image fades and you feel the changing world around you: The chanting of the woman that you saw as she calls upon the spirits of the North and drains them of their strength. Channelling that magic through the people that you were just now. Each person a member of one of the families of the North and as they do they speak the words of their Oath. Again it is sung and again it is in the words of the North.

The Oaths speak of their understanding and of burdens that must be born, that the land will become as night and that their words and their remembrance down through their line will keep the Champion of the Tainted Blood imprisoned. That the Grimsvotn will come seeking their Champion and that they will be the monsters in the dark. When they come the children of Straval Ayeay would bring nightmares of their own to defend them and again the people would sacrifice. The Oath of the lineage of the North is bound into the rite.

The Strength of the Gilieabad and the strength of the people of the North flow into the Man who is Noth and you realise that he grows in strength and power. All families are tied to him now and together they stride across the mountains to meet a great champion who comes from the skies to the North across the sea. The battle is long and it cannot be won by your own force for the strength of the Gillieabad and the sacrifice of the families weakens with each blow and parry but it is enough and though Noth is slain the champion is defeated and bound by the Oaths of the people.

 

Through the rite those Oaths and the strength of the Spirits of the North form a great chain that imprison the Champion here where you rest. Each day that a child is born their name ppears on the chain and each day that one of the North dies, as promised, they are passed to the arms of safety. One name specifically you sense, it is two names and it has more power than all the other names on the chain as a whole. It is changing constantly as though one ame is being returned to the afterlife and then pulled back again each in sequence.

As the images fade and you return to your bodies you sense her power in the sinister hut that stands alone on the island of trees and mist. You blink and look to yourselves. Each of you carries in your right hand a copper spoon sharpened at one end.

Gain: 1 Barushtika each

The Portal

The tendrils of grey matter slam against the portal and begin to probe their way within the open magics that exist their. Seeking their way through, perhaps to find the Queen. You realise that they seem to be drawing something through themselves up and up through the Golden light in the sky although you do not know what lies through that space.

TOTAL FATE POINTS ALLOCATED: 36/37

TOTAL FATE POINTS SPENT: 26

FATE POINT CARRYOVER TO DAY THREE: 10

 

Unusual Circumstance

  • You are dressed and carrying equipment but it doesn’t seem or feel real
  • Whilst you can draw swords and the like they are intangible to the world around you
  • Everything is blurred until you enter an area.
  • Environmental Effects: Buffeted by Tentacles
  • You may only take 6 actions

Rules

  • All Current Rules are in play
  • Remember that until an area is revealed you will not gain Actions for it.
  • If you have Fate Points to spend tomorrow you will need to reveal an area today!
  • If you are carrying a debt:
  • You start this week with an additional 3 floating Fate that you add to the pot
  • Each day it diminishes by 1
  • When it is gone your personal fate tally reduces by 1 each day.
  • When you run out of fate the ref will take actions for you on that day.
  • You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five
  • If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.
  • Each day you do this is noted by the ref team
  • This is action costs 1 Fate Point in total.
  • I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.
  • I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.

Actions

Action

Type

Fate Points

Dare the Chains

Threat

10 approximate

Dare the Bridge

Threat

10 approximate

Dare the Ice Bridge

Threat

10 approximate

Use Magic to attempt a crossing

Threat

6 approximate

Use Magic to investigate the Arch

Threat

6 approximate

Use Skills to investigate the Arch

Threat

6 approximate

Recover the rope and repair the bridge

Threat

10 approximate

Carefully recover the rope and repair the bridge

Threat

14 approximate

Use Magic to melt the Ice without damaging the rope

Threat

20 approximate

Translate the text if you can’t normally

Interact

10

Risk the Unseen Path

Threat

16 approximate

Attack the Tentacles per person

Threat

4 Approximate

Understanding Spend: 1 point on additional actions & 2 points on +1 Fate Pool

Basic Fate Pool: You start this week with 23 as a standard

Day Two Fate Pool: 33 with carry over and 35 with the debt payment – Shadowolf is out of spare points after today

Day Four

Day Four – The Contest

Perhaps sensing your intentions the Grimm Matter slows its advances into the portal and five tentacles of gargantuan size dethatch themselves, still anchored centrally above you with the Golden rift and advance on your positions. Bravely Mohandis stretches the muscles of his neck and advances towards them. The rest of you turn your attention to your work but cannot help but look back to see them baring down on him at speed to rip his exposed body to pieces, inches from his face you scream your warnings but it is too late!

Attack the Tentacles alone – Mohandis –

Stepping forward Mohandis flourished the Brashtika that he had gathered on his journey into the first days of the North. Undulating a handful registered his return and rolled to meet him, rearing up to strike at him and obliterate him from this fate. Most would expect the blade to be engaged against the enemy but Mohandis faced them alone and even at his best, with a spoon, he could not defeat that many. He closed his eyes and cast his thoughts back:

The Barashtika had power, they were crafted and given to children at birth. Most did not have amazing access to resources so they didn’t last that long; one generation maybe two at the most. But they were all a little bit different, the designs, when he thought about it from region to region. Little discrepancies from family to family too and even the ones that they had just brought back with them were different. If that were the case then the only identifier as standard would be the family line and the Oath that he made.

Casting his mind back as the tentacles bore down on him Mohandis remembered the man that he had been when he stood and listened to the words of Noth and Straval Ayeay. He was aware of the others screaming his name and shouting words of warning but he was lost in the moment and opening his eyes he sung out his Oaths so that they could never be forgotten. The cold blue light of the North blaze from his hand, so tiny was he, that the light engulfed him.

 

It burned into the seething mass with cold fury and drove them back from the advancing Lycan and Mohandis took advantage of this opportunity to roll around and put himself on the other side of the portal. The Grim Matter retreated from the prize of the gate and pulled themselves back into the skies ending hovering at the edge of the Golden portal in the sky. Try as he might he could not drive them back any further, the light of the Barashtika did not extend far enough to force them back into the portal from which they came.

But it sought something, it could feel something, something that it wanted to strike at, something that so violently opposed the power of the Oath that the words were rising stronger but alone they were not enough. Equally whatever the Oath sought to strike at he could not see or truly feel, he had nothing to direct it at. All he could do was remain here holding the Grimm Matter at the edge of the portal as it sought to return.

Threat Actual: 6 each making 30

Spent: 6

Threat After Skills: Including the Barashtika and your response to the Action: 10

Fate Point Regain: 0

Negative Effect: Mohandis is strong and contains the power of many of the most unusual being sin the land however he is not prepared to channel the power of the Oaths of the last tribe of the north and suffers 1 Permanent Fate and I am removing Mohandis from the rest of the return.

Add New Action: Keep the Grimm Matter at bay and do nothing else

Interact: 2

Add New Action: Join in and force the Grimm Matter through the portal

Interact: 2 per person

Add New Action: Seek what the Barushtika wants to destroy

Threat: 10 approximate

Investigate the Arch

The Arch shows the physical signs that it has been damaged by the battle between Noth and the Champion of the Grimsvotn. Key parts of it seem to have disintegrated under the many blows that seem intentional but seem to keep the portal locked open.

Magical Insight

The magical damage is not extensive but the matter of the place of the Queen seems to be prevalent here, it is like the fresh life of the North: Magic and birth that has not been tasted, fresh, in this world for centuries. With magic like this you could give life to a whole land, reinvigorate the life of hundreds of thousands or perhaps, rebirth a moment. Regardless it should be simple enough to magic close the portal but opening it again without whatever has been destroyed is not going to be easy but, Jaq thought, how hard could it really be?

Physical Insight

The damage is most certainly extensive but it is also very, very specific and around a certain area, in his minds eye Arthas reconstructed the fractured pieces that must have been destroyed there. Pulling his note book he sketched them out and held up the resulting image to the remains. It was clear to him that the area had been damaged to conceal a niche that would hold an orb about the size of a fist that must have been removed before the damage had been done.

Threat Actual: 6 each making 12

Spent: 12

Threat After Skills: 1 each for 2

Fate Point Regain: 10

Add New Action: Use Magic to close the Portal

Interact: 4

Fix the Bridge

With Mohandis holding back the Grimm Matter the rest of you move swiftly gathering what resources your can from your environs. Some wood is refined and fashioned to replace planks and you even manage to craft some bindings that will allow you to dangle more effectively. Dropping Dirk over the edge he manages to successfully gather up the edges of the bridge an you pull it up to safety. Your cautious and extreme approach means that the bridge is recovered and repaired in short order. The body however is a different matter.

 

It is a man of the North,  that is for sure, long dead and preserved by the freezing temperatures. He wears the heavy furs that you would expect and is lightly armoured in old, lacquered leathers and a bronze headed axe hangs loosely at his side. However there is much more to him that his garb: His death has come about due to extreme trauma about his head. Harrison confirms that this seems to have begun around his ears which arte distorted and swollen. The ear drums have burst and there is extreme swelling about the frontal portions of his head. His brain may have expanded to a degree that killed him in extreme agony.

He appears to have a look of terror and agony about his demeanour and his face is covered in unusual tattoos. Dirk notice some unusual markings about the lips and rolls the bottom one back to reveal extensive tattooing around the gums. He also points out old markings at the wrist and ankles that he says would indicate that he was manacled not long before his death, other marks could indicate that he was tortured at the same time. 

Threat Actual: 18

Spent: 16

Threat After Skills: 10

Fate Point Regain: 6

Add New Action: Cross to the Other side

Interact: 2 per person or 5 overall

Add New Action: Translate the tongue text

Threat: 4 approximate

Add New Action: Speak to dead

Threat: 2 per question

Heal the Oath

Harrison kneels before the three assembled and reaches out with the words that the Dralkosh had placed in his mind. What passes through his lips becomes as ice in the air, falling to the floor and as each piece shatters you feel the hunger and the need lessen in you. A few whit hairs whisp into Harrisons own and the colour of his skin whitens, gentle blue lines appear at the corner of his eyes and he feels the compassion of his life lessen.

Gain: 2 Floating fate to Shadowed Wolf and 1 to Arthas

TOTAL FATE POINTS ALLOCATED: 35/35

TOTAL FATE POINTS SPENT: 20

FATE POINT CARRYOVER TO DAY THREE: 15

Rules and Actions

Unusual Circumstance

  • You are dressed and carrying equipment but it doesn’t seem or feel real
  • Whilst you can draw swords and the like they are intangible to the world around you
  • Everything is blurred until you enter an area.
  • Environmental Effects: Hold Back the Tentacles
  • If you want the tentacles to remain at bay Mohandis must continue his action

Rules

  • All Current Rules are in play
  • Remember that until an area is revealed you will not gain Actions for it.
  • If you have Fate Points to spend tomorrow you will need to reveal an area today!
  • If you are carrying a debt:
  • You start this week with an additional 3 floating Fate that you add to the pot
  • Each day it diminishes by 1
  • When it is gone your personal fate tally reduces by 1 each day.
  • When you run out of fate the ref will take actions for you on that day.
  • You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five
  • If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.
  • Each day you do this is noted by the ref team
  • This is action costs 1 Fate Point in total.
  • I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.
  • I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.

Actions

Action

Type

Fate Points

Dare the Chains

Threat

10 approximate

Dare the Bridge

Interact

2 per or 5 all

Dare the Ice Bridge

Threat

10 approximate

Use Magic to attempt a crossing

Threat

6 approximate

Recover the rope and repair the bridge

Threat

10 approximate

Carefully recover the rope and repair the bridge

Threat

14 approximate

Use Magic to melt the Ice without damaging the rope

Threat

20 approximate

Risk the Unseen Path

Threat

16 approximate

Keep the Grimm Matter at bay and do nothing else

Interact

2

Join in and force the Grimm Matter through the portal

Interact

2 each

Seek what the Barushtika wants to destroy

Threat

10 Approximate

Use Magic to close the portal

Interact

4

Translate the tongue text if you cannot

Threat

4 Approximate

Speak to dead

Interact

2 per question

Understanding Spend: 1 point on additional actions & 2 points on +1 Fate Pool

Basic Fate Pool: You start this week with 23 as a standard but at 22 with Ed at -1

Day Two Fate Pool: 37 with carry over and 39 with the debt payment – Dirk is out of spare points after today

Day Five

Day Five – Blackest Night –

 

The thin blue shield that extends above Mohandis was crackling under the constant attacks of the Grim Matter as it rained down blows against it. The message from Tess had been a surprise and now the team hurried itself seeking a way to push forward before the Grimm Matter could push back against the valiant Lycan. That feeling that they were being watched grew stronger with each passing moment and the sound of cannon fire grew from somewhere. Time felt short and as each moment passed fear was palpable in the air.

The Battle Against the Grimm

His eyes were burning and any feeling in the hand that held the Burashtika was long gone but still the man that was Mohandis held the oaths of his people aloft. Defending

The Grimm Matter pushed against the continuing flare of light that came from his soul and spewed forth in the words that guarded against it. Probing.

His strength was failing him, the burden of so many families of the North was harder than any of the others that he had to carry. At first he could not understand why his knees began to buckle nor the deadness in his arms as he slowly sank to one knee. He struggled to rise, the man, the beast and realised that he could not, that he could only fall. Buy time he screamed at himself, be the man of the North. If this was to be the end then this is how it should be. He and five of his friends had gone North to his homelands to fight a monster and he had stood and he had lost and then, suddenly, he understood why.

Storm Wolf had passed the information across as soon as Tessica had sent her the message. The remaining travellers had been discussing the best way to extract Mohandisand listening to their own Burashtika singing to them. Probably not as loudly as Mohandis was hearing those words but they could feel the need for the Oaths that they were carrying to destroy the eye that sought, well, who cared what it was looking for. She pulled the thing from her belt where she had stowed it and turned it over in her hands remembering the other weapons that she had held for the first time. The beauty of each thing she recalled fondly, its perfection in the world but that until she held it it really was just a thing. So long ago that she had dedicated her time to a life of violence and death. Now she was holding onto the Oaths of an entire nation to defy the power of forgotten warriors from a world long dead. She sighed, lived too long.

She had been Jaq Gunnarson and the Shadow Wolf and the manifold and had stood at the gates of Soul Anchor and fought in the battle of Delve. She had come a very long way to stand here and the man that held the breech, Mohandis, was her own Oath. A promise made but unspoken, a brother but not by blood and she knew what the power that she held in her hand was. There was no duty to the North as she made her way to stand by the man that had been Valsung, stepping past him as he began to sag she dropped the Burashtika to the floor. She reached to her belt once more and pulled forth her first Oath. She rubbed her thumb across the old leather and looked down on it remembering. Then she held aloft the mask that had passed to her from her brother after Soul Anchor and spoke her Oaths to the world.

It was not about the Stormwolf or the Sergeant Major. It was not about the Man that became the Lionsgold, no, he had to look beyond them. It was not about the Prophet and the power of the Kraken. It was about Harrison and before Harrison it was about Jaq Gunnarson who relied so heavily on her rother whonow led armies. It was about Arthas Leighton who had been beaten down by the worst of the world and picked himself up to become the best. It was about the lost boy whose father had died. It was about the man that broke his Oaths to do the right thing and became something  that he never wanted to be and it was about Harrison and who he would become. His arms where shaking now and he could
barely hold the spoon on high but he had done the best he could and that was a thing to behold.

The General was already walking by the time Arthas had pulled himself upright and even then he would have been happier on his haunches. This was not the journey he had been expecting: Battling Dralksoh or at a pinch being slaughtered by the Mora Mari were things that were within his remit of understanding. This elongatedjourney of self discovery and reasoning behind the core soundings of the universe was not really his regiment. But he could hear the calling of the Oaths and unearthed the spoon from his pack. Strange little thing to hold so much power. He had heard the stories and seen them at work but he had never understood why it was a spoon there were more pragmatic designs. He realised that he was already following Jaq, the intention was pretty clear: Drive back the Grim Matter using the Oaths in the spoons. Sure.

 Soldiering was different when he started, he thought, there was none of this ridiculously powerful beings ruling the world malarkey. He had been a scout and in that time of his life there were none of these monsters. Just a man alone in the field that was how it was. Wasn’t it? Or had there been monsters? There were officers that out ranked him who had taken his path from him, they were monsters and they had forced him to find a new path for their own ends. He looked around at the people that were walking with him towards Mohandis. His outfit. He hadn’t just let them walk with him, he realised, they wanted to walk it with him. Mohandis was falling as he reached him but he  took up position regardless: Arthas took up position by by his friends and let the spoon fall. He knew his bloody Oaths, he didn’t need reminding by a spoon! He spoke them to the world

It was about Mohandis: Mohandis was weak in a way that Valsung never had been and Valsung was had died, long ago. Valsung could have carried the North and screamed the words of these Oaths BECAUSE he was from the North and taking on these words for everyone would have been his responsibility. The North was tough, the North was a place where you stood alone and you sacrificed yourself for the good of the people just so they could have food. The North was where Dralkosh ruled and the only difference you could make came in the variety of stand and accept it with your people or stand alone and die alone. Valsung had been like that Mohandis had made him leave the North before it made him hard.

Harrison watched Jacqueline and Arthas rise one after the other, a clear purpose in their stride, swagger, step it was hard to say at this point. Dirk was already on his feet and turning to offer him a hand which he took and in turn was pulled to his feet, This was not what he had expected when he had set out just a few short days before. A King dead, a fateline fractured, he thought that he had left that behind with the days of the fleet. How many had slipped through his fingers in those days and how many more had he given life to only to send them back out into battle? To stand as Mohandis was standing to die as Mohandis was dying. For the cause whilst he had waited for more in the infirmary.

 

He watched the General and the Sergeant Major cross the distance as Mohandis crumpled and began the final moments of his life. He had been holding his Burashtika for some time but now he glanced down at it. Such a small thing for such a big task. Mohandis slumped further and it was that moment that Harrison realised that he had been moving toward him and as he did so he threw the spoon away. He only had enough hands for his Chirugeons tools and besides these Oaths and words they were not his. His words belonged to the Fleet and the Infirmarians that worked alongside him. He smiled as he reached Mohandis and offered his Oaths, they were like a prayer that had started as a joke back in the day. But like so many things of that ilk they became sacred and they began: “As we set condition one throughout the fleet let us be brave….”

Dirk was up and dusting himself down some moments after the others had started making their way towards Mohandis. He had seen the look in their eyes before, from a lot of people. He had seen that look before when he had looked in the mirror although not for a while now. That kind of self reflection and conviction that came in moments like this was how he lived his life now, all of the time.  There weren’t just moments of truth and inspiration that is all there was, all of the time. Dirk didn’t lead Lycans, or armies; he didn’t have the luxury of barracks and men at his back. He didn’t have a keep full of facilities to save peoples lives with and he certainly wasn’t some Angel or force of the old corners of the world. He didn’t even have magic to fall back on.

Dirk was moving now, he hadn’t even troubled himself for his Burashtika. HE had the people that needed him: The people that lived in the poverty of the street under the thumb of the rich, they needed him. The people that were murdered out of petty hatred or greed, they needed him. Even these heroes who burned their lives up trying to protect ideals and beliefs, they needed him. He had reached Mohandis, who was down now. but he could see not done and he hauled him to his feet. They all needed him because they didn’t have a choice, whether that was forced on them or self imposed and that wasn’t fair and to him: They always came first. Always. With Mohandis up he joined his friends and now he raised his Oaths to the sky.

Yes he had left the North before he became hard. In the South he had become…..soft? No. He had become a part of something greater and now he had stepped forward to carry this weight and he could not. But he had not come alone. He had come with five of his friends. His brothers and his Sisters and he had brought them time. It was ok to let go. As the last strength faded the man that was Mohandis felt his body strike the floor the Burashtika rolling out of his hand, that light still shining. He tried to reach
for it but it was too far away. His head lolled to the side, he no longer had the strength to hold it up. His eyes fixed on Dirks who knelt by him as he swept the light back into Mohandis’ hand, no words were needed as the Lion pulled the bear back to his feet but something had stuck in Mohandis’ throat.

Together then, their power mingled together as one they rose up through the golden cracks in the world the Grimm Matter retreating before them. As they passed through that light they witnessed, though briefly, two different worlds around them. One they knew, the world of Dazak North, the Coalition, the Keep: So many different races and cultures that they could not be counted, the chaos and the lunacy of the world that made their freedom so worth fighting for. A world of duty, of heroes, of choices laid out in all its glorious horror and wonder and burning away at its centre was the man.

The other was unfamiliar, a world of The Saviour, The unity and the Red Pyramid. Servitude and the rule of one, all races enslaved to the Blood Stone of the Sky. The Gillieabad shackled across the world and those chains extended on and beyond to everything that had been created for them. A world of servitude, of obedience,
of orders laid out in all its horrific glory and fear and burning away at its centre was the man. Then the brief moment was over and they were through into the place beyond the gold, beyond the two worlds at war and into what waited beyond, whatever made the matter Grimm.

Untold numbers waited beyond waited beyond, grimm faced warriors in their battle garb, horned helmets and chain mail, dead eyes and slaughter axes at the ready. The power of these warriors palpable and undeniable as was their intention, the end was coming, the strength of the world was waning and the chains that held them and
their champion were stretched beyond breaking point. Wherever Grimsvotn was it was beyond the reach of this war, this moment and with both fates in flux the magics that contained them was fading. Shadow Raiders no more. Simply Raiders.

They swirled above and around them intangible, insubstantial but with each parting moment that matter that you have experienced seeking to steal the life from wherever they can to give them strength. At their heart, what Tess had described as an eye, a great fire burning rising higher than you can see and within that heart a figure directing the death around you. Grimm Matter rising up again to strike at you but the moment has been prepared for and shivering you sense echoes of long ago when thousands of the people of the North rose and drove back the Grimsvotn with their Oaths and the sacrifice of thousands for days to come.

 You each close your eyes and raise your hands to the oncoming power as it rushes down towards you, it senses your weakness: You do not call on the promise of thousands who will lay down their lives and it will consume you. But times have changed and so have you, where once a connection was felt between small communities now it is felt out and across the world. The focus ofmoments gone by and yet to come surround you and in all things the Keep, what it stood for, what it taught you, what it was to stand for a world, what it was to not be alone. Not to die in the dark, cold and abandoned but to be shoulderto shoulder fuelled by love and compassion and not fear and hollowness. You gaze now upon your enemy and open fire. All weapons.

Wearily you sit up, your bones ache and your flesh is sore, your memories of what just happened are hazy at best, well at
least the end but the rent is gone and the Arch behind you is closed. Whatever happened seems to have had a larger effect on the world. You stagger to your feet and check each over. Something has changed between you but what this means only time will tell.

The ref lied to you

Threat Actual: 200

Spent: 14 (including Mohandis)

Threat After Skills: 14

Fate Point Regain: 0

Multi Fate Event – Grimm Matter defeated…..for now.

Message Team Tess

You hold up the words that you have prepared in your book in the hope that they have been watching:

Where are we?/Duchy? Champion Grimsvotn versus Noth. Champion imprisoned within Oblivion with 4 Chains here. Grim Harvest- look prophecies. GH MUST BE STOPPED! Saving Oracle and Ondrask. MoraMari(DONT TRUST)from Elundier?. Arkithane used Prisoner Power = Grimsvotn Request assistance?

Speak to dead guy

Dragging the body to the centre of the area in front of the Arch the aching Mohandis enters his trance and you ask your questions. The spirit is weak, “bitty”, it has been tortured and mined for information in the past. You realise that you will only get part answers.

What happened here?

Svetala imprisoned Oracle

But they could not silence the Sisterhood (there is more to this but it can’t answer properly)

They still spoke truths with their words (there is more to this but it can’t answer properly)

They came back as Dralkosh and fought with the Ondrask’s guard who stood vigil over the Champion

They forced us to tell them the secrets of how we stole the strength and voice from the Champion (there is more to this but it can’t answer properly)

They came with the Oracle and forced us to imprison her there (points at the cabin)

They made us steal her voice (there is more to this but it can’t answer properly)

Her body is within along with her guardian But she remains in the cabin (there is more to this but it can’t answer properly)

But she is born into the world occasionally (there is more to this but it can’t answer properly)

If it sense others it will leave to defend but none can enter till it is defeated But she remains in the cabin (there is more to this but it can’t answer properly)

 But she is born into the world occasionally (there is more to this but it can’t answer properly)

They took her voice but they could not make it quiet many died and fell into the Gahudika (there is more to this but it can’t answer properly)

I was among them and I do not know where they took her voice.

Who’s the giant skeleton and whose sword is it stuck in him?

He is Noth and that is the Champions sword

What did the champion of the Grimsvotn look like?

No-One was here when they fought and the Champion was within the pit when I arrived.

What powers did they seem to have at their disposal?

I do not know

How does the chains work?

I do not know

Where is Yen Olas Ampadora and how do we get to her?

She is in the cabin (there is more to this but it can’t answer properly)

But she is born into the world occasionally (there is more to this but it can’t answer properly)

But she remains in the cabin (there is more to this but it can’t answer properly)

But she is born into the world occasionally (there is more to this but it can’t answer properly)

But she remains in the cabin (there is more to this but it can’t answer properly)

But she is born into the world occasionally (there is more to this but it can’t answer properly)

This continues until someone intervenes

She is in the world now.

Who is the thing with antlers over there?

It is not a who it is so that the promise of Noth is not forgotten

If you don’t know the answer to any of these questions, who would?

Many, many others

All cross bridge

Reeling from the actions of the day but feeling buoyed and lifted you surge across the bridge and onto the forest heavy island of land that the cabin contains. The ground has become thick with mists and something can be heard undulating through the undergrowth although it sounds difficult to locate. Stone markers protrude from the mist showing a clear and enticing path up towards the cabin that is shadowed in the distance. It is clear what you must do. Find the guardian and use it to enter the cabin. It would seem that your day is about to get worse again

Heal the Oath

Harrison kneels before the three assembled and reaches out with the words that the Dralkosh had placed in his mind. What passes through his lips becomes as ice in the air, falling to the floor and as each piece shatters you feel the hunger and the need lessen in you. The hair at his temples visibly whitens now and his skin ages slightly but clearly, he feels unusual as of a great hollowness opening up within hi,

Gain: 2 Floating fate to Dirk and 1 to Arthas

TOTAL FATE POINTS ALLOCATED: 39/39

TOTAL FATE POINTS SPENT: 39

FATE POINT CARRYOVER TO DAY THREE: 00

The gift of the Burashtika

With the Grim Matter cast away you feel the strength and pride of those who these objects represent. They pass their strength to you and you feel some rejuvenation in your bones and in return for your gift to them they return that gift to you

Add New Action: Call on the North

Result: Add 10 FP once ever

 

 

Rules and Actions

Unusual Circumstance

  • You are dressed and carrying equipment but it doesn’t seem or feel real
  • Whilst you can draw swords and the like they are intangible to the world around you
  • Everything is blurred until you enter an area.
  • Environmental Effect – Hope
  • All threats are reduced by 2 when you attempt them today

Rules

  • All Current Rules are in play
  • Remember that until an area is revealed you will not gain Actions for it.
  • If you have Fate Points to spend tomorrow you will need to reveal an area today!
  • If you are carrying a debt:
  • You start this week with an additional 3 floating Fate that you add to the pot
  • Each day it diminishes by 1
  • When it is gone your personal fate tally reduces by 1 each day.
  • When you run out of fate the ref will take actions for you on that day.
  • You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five
  • If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.
  • Each day you do this is noted by the ref team
  • This is action costs 1 Fate Point in total.
  • I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.
  • I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.

Actions

Action

Type

Fate Points

Dare the Chains

Threat

10 approximate

Back across the Bridge

Interact

2 per or 5 all

Dare the Ice Bridge

Threat

10 approximate

Use Magic to attempt a crossing

Threat

6 approximate

Use Magic to melt the Ice without damaging the rope

Threat

20 approximate

Risk the Unseen Path

Threat

16 approximate

Speak to dead

Interact

2 per question

Hunt the Guardian

Threat

60 approximately

Enter the sinister cabin

Interact

2 each or 6 all

Suggest three actions by 1pm

Interact

0

Understanding Spend: 1 point on additional actions & 2 points on +1 Fate Pool

Basic Fate Pool: You start this week with 23 as a standard but at 22 with Ed at -1

Day Two Fate Pool: 22 with carry over and 24 with the debt payment –

 

 

Day Six - Finale

Call on the North

Each of you stands with reverence as Dirk, Arthas and Harrison place their Burashtika into the centre before you. These gifts were given by the folk of long ago whose ways were different to yours, full of potential and the strength of the sacrifice that they believed they would have to give. But you did not call on that, you had your own Oaths and your own strength and now you have that potential here unused before you. Gently Mohandis calls out to their spirits and joins them with your own so that they can lend that strength to you. You do not ask them for strength, from those oaths of yesterday, but to share it. They do so gladly.  

Hunting the Guardian

The guardian slithered through the deepest parts of the woodland, sensing with primal forces from the days when instinct was the only currency of the world. It could taste its prey close by; six iron fanged mouths opened in anticipation of the kill and it rasped its scales and fur together causing a fearsome sound to drive its food from cover.

No more than a hundred feet away Harrison heard the sound and felt the terror that came with it, he guessed that the beast had seen through the camouflage that Arthas had put in place and broke cover. He started to run down the forested path back toward the bridge, the mainland of the Arch island was clearly the refuge that he sought.

The guardian, excited, hurled itself forward and engaged it’s thirty monstrous legs into action as it accelerated with supernatural pace after the fleeing human. In moments it was almost on Harrison and playfully tore at the back of his white robes with its claws and teeth. Good to play with your food. Then its head exploded into fire.

Arthas and Dirk landed simultaneously, timing their jump perfectly as Harrison ran below them cocking a thumbs up to them. Arthas had chosen the spot meticulously and provided excellent camouflage that would, undoubtedly need writing up, when they got back. Their blades penetrated the neck and skull of the beast and it skittered away to one side as they rolled to safety.

Clearly in agonising pain it turned toward Dirk and reared up to its full twenty feet, anger was driving it now and its fury consumed it. Thousands of claws bore down on him as readied to slaughter him in one blow. Then it raised itself up another ten feet and swivelled comically in air. Jaq gave him a wink as she hoisted the beast a little further up allowing her purchase to move a little. Planting her heels she spun once, twice, three times and relased.

Bemusedly, still in pain, the beast span end over end towards Harrison who had stopped running and now stood about fifty feet further down the path. He flipped it the classic Fleet ‘salute’: “Surprise!” he said as a huge polar bear charged past him, a recently sharpened length of thick pine trunk in its paws.

 

As the guardian slid slowly down the trunk of the makeshift spear towards the Polar Bear it wondered what had happened as the polar bear took a key from around its neck and through the beast and spear into the woods. Then it became a man and walked away with its very clever friends.

The door to the cabin creaks open and you enter into a single room that is made of that same wood of the bridge.
The walls are carved with strange symbols which make all of you, bar Dirk, feel weaker as though your connection to the magic of the world has been weakened. They have been smeared with blood, long ago and skins of beasts have been abused then attached in some crazed fashion wherever the symbol is not. The floor is covered in the bones of dead animals and shattered rocks, burnt offerings and centrally, long ago fried pools of spilt blood that clearly come from the figure that is central.

A column of light illuminates a young woman from whom the innocence of ages radiates. Her skin is the white of porcelain and her hair is like the sun shining from snow and ice. She is garbed in a dress of silver silks but is bare footed and unadorned save for a handful of copper trinkets at her neck and brow. Her hands are chained behind her with black iron which is attached to the heavy ground by a stark Iron Ring. A storm whistles around her buffeting he this way and that, her eyes and mouth open gazing up into the source of the light as though seeking a constant answer.

It is that open mouth that shocks and frightens you. It is open wider than seems natural and is deeply stained crimson with the blood that surrounds her. Her chin is cherry red and the front of her dress is stained and still damp as though the bleeding is continuous. Her eyes flicker as she sees you and she tries to speak but no sound issues from within and you know that her voice has been stolen. Despite everything she is soulfully beautiful and is full of a grace and purity and from the beautiful, expressive eyes of the Oracle you understand that without her voice she will remain here, unable to move.

You despair.

Hunting the Guardian Notes

I put this here because I didn’t
want to mess up the page layout

Threat Actual: 70

Spent: 58

Threat After
Skills:
10

Fate Point Regain:
48

A Strange Feeling

A feeling that you had not that long ago as of other times and fates looming on you begins to appear. Your skin prickles and burns and you feel the presence of others. You do not know where and when just that soon you will be in contact with the others again

It’s the Ref

Hey all that’s your lot for the week bar your own discussion and roleplaying. Then the group chat. After that has happened and depending on your action we will move forward with your new sheets on Monday. I hope you have had, at least, some fun. Much love. You have 90 Fate. 

 

 

Day Seven

Day Seven – A Bridge Too Far

Many hours have passed since you walked through the Arch of the Dralkosh and came to this strange place but you have learnt much and perhaps the priority of your mission has begun to change. Broken Fate Lines, Fallen Queens and the coming of the Grimsvotn make for quite the mix but perhaps some of the answers wait for you here. But you are weary and it has been long hours since you slept to recover from the great challenges that you have faced. With free access to the Oracle as you need you leave the confines of the distressing cabin. Mohandis and Shadow Wolf make their way to the Guardian and return with several haunches of meat swinging between sturdy branches having determined it fit for consumption and quartered the beast. Judging by the laughter and strong words they have already decided on the beginnings of the tale of the battle and the Guardian seems to have accumulated some extra mouths and a number of lesser friends.

Arthas shook his head at the lack of fact and precision in the recanting of the story but could not help but smile at his perceived antics in the story. He was certain he would have remembered if he had been bathed in supernatural fire during the escapade. Satisfied with his work he stepped back from the fire he had made: The smoke was minimal and line of sight was blocked from most angles. The perimeter of the camp had been properly marked, a few snares and pitfalls along with honeypots and second trails surrounded the camp which should give him adequate warning should any further foes approach them. He stepped away from the fire as the two Lycans deposited their findings by the blaze acknowledging his good work before they swaggered off to collapse a few feet away as they worked on their story.

Dirk and Harrison had found their wilderness skills wanting and had retired to set up the basics of sleeping mats and to reflect on the findings of the last few hours. Dirk had fashioned a rudimentary reflective device for Harrison who could finally see what the reparation of others was doing to him physically. Harrison in return had tried to explain the weight of the Oath that he felt inside him; it was the beginning of judgement, a weighing of lives as they stood around him and what value that they had in the world. He knew that when the Oath grew to heavy it would force him to seek out one whose impact in the world was large enough that it could offset that weight and force him to end that existence. The two reflected on their position in t he world as the healer prepared himself for his meditations and the young Inspector settled in to watch over him.

Well fed and buoyed up by the first rendition of “The bold and daring rescue of the Oracle and the subsequent battle of the legion of twelve headed many mouthed beasts” (which they all agreed would benefit from a shorter name) they settled in to rest. They were all satisfied with their abilities to awaken swiftly and chose to rest together in the heat of the fire. Many were recovering from injuries and the harrowing experiencing of their days. Sleep engulfed them rapidly and they were soon drawn into the deep well of recovery from which they began to drink deeply. As the spirits so blessed them with a friend in slumber it also brought them that night time playmate that is known as dreams to dance with them in the silence of this maddening place.

Together you stand, bare and naked before the light of the moon, its welcoming light strangely warming your skin. You wear only the marks of the battles that you have fought, the scars of the thousands of wounds that you have felt in your years, or the few. There is no pain in the wounds, nor the loss that may accompany the memory of how they came to be a part of you. The Moon above looks down to you and you know that you are the Children of Congal Claen, here in this place and in this moment you look up at the creator of the soldiers of Kethlan. This is the part of the whole that was responsible for the creation of humanity here, in this place, before you were sent south to the lands of the Seven Tribes. Somewhere deep below you in that seething pit of ice and vapour is the strength that was given to shape the world.

The scars are the story of your lives as warriors in the name of the Gillieabad: In the first days for Kethlan, for Ghul, for Nyral but then you feel the Rising of Chaos. Living your lives as warriors for each other, for Kings and Queens and Gods and Deamons. For power and land and love and hatred, free of the shackles that were placed upon you and in turn you have shackled your creators in the name of this comet that came from the sky and the change that it bought to the world. You have hurt each other and forgotten the name of your destiny. All of your kind, rippling out from you, here at this moment you can feel them all so lost and alone. Clinging to each other for love and happiness and survival, battling without end, oppressing each other and using each other without seeing their greater purpose.

Class systems and rulership, greed and pettiness have washed away freedom and equality, kindness and enrichment. There is no longer a common cause, the Gillieabad have been forgotten and are unloved, they are uncared for as is their habitat and that too is dying and you have forgotten why that is important. They are stretched and thin and lost, they have been chained and murdered by their own creations. The world is burning and their children battle on with wounds such as yours and as you realise so too do your wounds burn. The Gillieabad have forgotten you in return or perhaps they are so weak and broken now that they do not have time to protect their soldiers and you realise, for a moment, that perhaps you are alone.

But she is there. Your Mother and her love for all of you, no matter where your blood was forged, or what has been done to your soul. However your spirit is marked or your mind is damaged and even if your tale is hard she does not care and she loves you with conceivably the last compassion of her kind. Here in the light of her radiance she reaches down and touches your scars and at her touch they are hers once more. The battles that you have fought are not worthless things for the small and mean, they are things of greatness and were done in the name of all those that could not fight for the freedoms that they so seek. You feel her unending, unconditional pride and love in all the things that you have done and are tearful in her embrace. You feel her lips, gentle on your cheeks and her smile high above as she releases you from her arms.

As you feel the world rushing back to meet you, stealing you away from the heart of Krakens domain she grants you one last touch and you see in your minds eye an image, a further place in dreams perhaps and one that you may reach should you try.

Mohandis

Storm Wolf

Harrison

Dirk

Anghast

Arthas

Rules and Actions

  • Unusual Circumstance
  • You are dressed and carrying equipment but it doesn’t seem or feel real
  • Whilst you can draw swords and the like they are intangible to the world around you
  • Everything is blurred until you enter an area.
  • Returning from the dream you feel surreal and uncertain, whilst your Fate point total will be shown to you the amount of Fate Points that are required for an action will only be hinted at.
  • Congal Claen has healed all Floating Fate Point individuals to their three maximum.

Rules

  • All Current Rules are in play
  • Remember that until an area is revealed you will not gain Actions for it.
  • If you have Fate Points to spend tomorrow you will need to reveal an area today!
  • If you are carrying a debt:
  • You start this week with an additional 3 floating Fate that you add to the pot
  • Each day it diminishes by 1
  • When it is gone your personal fate tally reduces by 1 each day.
  • When you run out of fate the ref will take actions for you on that day.
  • You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five
  • If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.
  • Each day you do this is noted by the ref team
  • This is action costs 1 Fate Point in total.
  • I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.
  • I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.

Actions

Action

Type

Approximate Difficulty out of 5

Dare the Chains

Threat

2

Back across the Bridge

Interact

1

Dare the Ice Bridge

Threat

3

Use Magic to attempt a crossing

Threat

2

Use Magic to melt the Ice without damaging the rope

Threat

2

Risk the Unseen Path

Threat

3

Speak to dead

Interact

1

Investigate the Cabin with Magic

Threat

4

Investigate the Cabin with Skill

Threat

2

Investigate Oracle with Magic

Threat

3

Seek a Dream answer with Magic

Threat

5

Seek a Dream answer with Sleep

Threat

5

Contact the Keep

Threat

5

Suggest three actions by Midday Tues Morning

Interact

0

Understanding Spend: 1 point on additional actions & 2 points on +1 Fate Pool

Oaths and Costs: The following are at:

Shadow Wolf – 6 FP and 3 Floating

Harrison – 3 FP

Mohandis – 5 FP and has 1 Fate Wound

Arthas – 4FP and 3 Floating

Dirk – 4Fp and 3 Floating

Basic Fate Pool: You start this week with 23 as a standard but at 100 hard capped

Day Eight

Day Eight – Visions for Better Days

Greetings once more loved ones. I hope that your Wednesday finds you all well in these unusual times. Once again I will be PM’ing you your visions. Why you ask? Well they are all pretty good (I think) but their ramifications are pretty far reaching and I would like you to describe them in your own words. Course some of you are working or stressed and stuff so the prose should be good enough to just paste into the channel if you want to.

As previously I have included images that you can draw inspiration to accompany my own feeble descriptions of your characters and what they are experiencing. In that case I would rather that you didn’t just paste those up but instead relied more on how you think you are seeing things. This latter is important to me.

 Descriptively – You meditate/fall asleep and awaken still refreshed but with the knowledge and visions that you have. If you want to do that in order or be in a certain way when you awaken please feel free to say so, organise and whatever before you get to textual ro verbal rp. Remember don’t pester or stress each other and if you need me to clarify anything just ask and that the refs can be around one evening for meeting up and stuff.

  • Unusual Circumstance
  • You are dressed and carrying equipment but it doesn’t seem or feel real
  • Whilst you can draw swords and the like they are intangible to the world around you
  • Everything is blurred until you enter an area.
  • Returning from the dream you feel surreal and uncertain, whilst your Fate point total will be shown to you the amount of Fate Points that are required for an action will only be hinted at.
  • Congal Claen has healed all Floating Fate Point individuals to their three maximum.

Rules

  • All Current Rules are in play
  • Remember that until an area is revealed you will not gain Actions for it.
  • If you have Fate Points to spend tomorrow you will need to reveal an area today!
  • If you are carrying a debt:
  • You start this week with an additional 3 floating Fate that you add to the pot
  • Each day it diminishes by 1
  • When it is gone your personal fate tally reduces by 1 each day.
  • When you run out of fate the ref will take actions for you on that day.
  • You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five
  • If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.
  • Each day you do this is noted by the ref team
  • This is action costs 1 Fate Point in total.
  • I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.
  • I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.

Actions

Action

Type

Approximate Difficulty out of 5

Dare the Chains

Threat

2

Back across the Bridge

Interact

1

Dare the Ice Bridge

Threat

3

Use Magic to attempt a crossing

Threat

2

Use Magic to melt the Ice without damaging the rope

Threat

2

Risk the Unseen Path

Threat

3

Speak to dead

Interact

1

Investigate the Cabin with Magic

Threat

4

Investigate the Cabin with Skill

Threat

2

Investigate Oracle with Magic

Threat

3

Contact the Keep

Threat

5

Suggest three actions by Midday Tues Morning

Interact

0

Understanding Spend: 1 point on additional actions & 2 points on +1 Fate Pool

Oaths and Costs: The following are at:

Shadow Wolf – 6 FP and 2 Floating

Harrison – 3 FP

Mohandis – 5 FP and has 1 Fate Wound

Arthas – 4FP and 2 Floating

Dirk – 4Fp and 2 Floating

Basic Fate Pool: You start this week with 23 as a standard but at 35 with carryover

Day Nine

Day Nine – Back to the old Grind

Thursday was an awful day for all of us here at team RoC – So apologies for the lateness from us and also we note that an oversight means no FP’s were allocated to tasks. We have just gone with the amount that you would have spent and forgone the suspense of how many FP’s you get back and you’ll see the carry over at the end. Again sorry for lateness.

Much Love

Descriptions

The revelations of the dream have been many, you have spent long hours sat in discussion about what they mean. Congal Claen has given you much and from her, perhaps in your mind’s eye, when you look up at her

Starting Fate: 35

Investigate Oracle with magic- all bar Dirk.

We wish to gain more information on what has been done to her and learn how we can undo it. Also whether we can find a way to let her communicate with us. (M-spirit talker/SW-being a chosen) Psi/focus/wyld related skills. – Cost 6 FP

Reaching out with your powers deep into her Spirit and her Psyche you form a rudimentary connection before her. The balance between the magics is strong here, there is a great strength with the Gillieabad in the chamber with her, the Wyld is welcoming of the Psionic and the Focus. Her Spirit is equally as strong but she does not have a “soul” as you would recognise it, that part of her being is unaffected by the presence of the comet at all. Her mind is strong but it is in great pain and anguish. Reaching out to her you touch the essence of her being and drop within her being feeling as she feels, thinking a she thinks.

She is alone and in here essence she does not see the all times and all things
She feels them but she sees the few
The moment of a handful of choices and the limited outcomes that they will have
But these moments shown to her in certainty are powerful
Changes that will cause ripples in the forever world

The words in her the need to speak them harm her they burn in her
Only her voice gives her release and a cessation from the pain
But she will not speak the words for fear of the power that they will give to the wicked
That they will seek her out and force from her the truth
And use that truth to shape the world into a darkness

She hides her words and walks with them as Svetala into the world
Among the people she walks and speaks the visions to the many
In the places of gatherings she raises her voice to the people and they listen
But not as prophecy: She weaves the words of the prophecy as tale and story
Into legend they pass, harmless and the pain of them eases.

Some she speaks, through Svetala, moments that will act through the good
For she is kindness, there is no darkness in the Oracle
Hers is a need to love and care, to dance and sing and give kindness to the lost
She is passion and family and eternal sunshine
But pain is her reward.

From the darkness of the deep came the Svetala
Demanding of the truths of the words that she heard
They tried to hurt her for them but she was used to pain
They tried to nurture them from her but she loved them too much to give them the words.
In the end they took her release and stole her voice

Only her voice and the utterance of the truth that they wanted would free her
She would remain here in this place unable to speak the truth
Many visitors had come to seek her but all had failed
Her mother watched on from the darkness of the place where Noth had left her
And Thybleak watched with her in sorrow and wept

Honest John is there
He experiences the visions and the pain with her
His mind is his own and but moments from your touch
You could reach out to him
Speak with him.

Gain New Action
Speak to Honest John
Interact: 2 FP per 10 words

Investigate cabin with magic- all bar Dirk. We wish to try to understand what magic were used in here and for what purpose and whether it is undoable(if bad). Wyld/Psi/focus related skills. – 8FP (14)

As you sense with your powers throughout the cabin you feel them diminish away from you, a cloud engulfs them and a malaise begins to pulse through you. You feel as the cold has seeped into your bones, your limbs weary from hours of drudgery through the snow, your bellies empty and your minds tired. As you feel your strength begin to slide away from you and unconsciousness pull you all into oblivion you feel one simple truth here:

The Dralkosh, the monsters of now, perhaps event the Countess have rested their strength here, ages past and it waits here like a net. Capturing all words that are spoken, draining them of ANY power that they may have and holding them here until they can be claimed. Presumably at this time the power would be returned to them. This is ancient and unheard of magic that puts some of you in the mind of the dry pits that have existed for so long and the power that would have been here frightens you.

Event: All bar Dirk is reduced by 1 FATE POINT due to weariness tomorrow.

Investigate cabin with skill- all bar harrison. We wish to learn what happened in here, how many people were involved. Scout skills galore. FP – 2 (16)

Dirk enters the cabin and peers across the room. The camera takes in an insane Kaleidoscope of images, focussing for one moment on insane scrawl and the next on decisive images. Back toDirk who is slowly closing his eyes. Handwritten notes in Dirks specialised scrawl being to appear alongside the images as the audience is drawn back to the markings that dance across the cabin. Certain words and images are marked and key phrases are added in the minds eye of the Investigator:

  Hidden Prophecy?
  Clawed letters by her own hand?
  Concealed meaning?

Until finally in the notebook in his hand the following notes have been scrawled

Total Fate Spent: 16

Fate Carryover: 19

  • Unusual Circumstance
  • You are dressed and carrying equipment but it doesn’t seem or feel real
  • Whilst you can draw swords and the like they are intangible to the world around you
  • Everything is blurred until you enter an area.
  • 4 players exhausted -4FP from starting pot

Rules

  • All Current Rules are in play
  • Remember that until an area is revealed you will not gain Actions for it.
  • If you have Fate Points to spend tomorrow you will need to reveal an area today!
  • If you are carrying a debt:
  • You start this week with an additional 3 floating Fate that you add to the pot
  • Each day it diminishes by 1
  • When it is gone your personal fate tally reduces by 1 each day.
  • When you run out of fate the ref will take actions for you on that day.
  • You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five
  • If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.
  • Each day you do this is noted by the ref team
  • This is action costs 1 Fate Point in total.
  • I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.
  • I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.

Actions

Action

Type

Approximate Difficulty out of 5

Dare the Chains

Threat

2

Back across the Bridge

Interact

1

Dare the Ice Bridge

Threat

3

Use Magic to attempt a crossing

Threat

2

Use Magic to melt the Ice without damaging the rope

Threat

2

Risk the Unseen Path

Threat

3

Contact the Keep

Threat

5

Contact Honest-John

Interact

Actually 2FP per word

Suggest three actions by Midday Tues Morning

Interact

0

Understanding Spend: 2 point on additional actions & 4 points on +1 Fate Pool

Oaths and Costs: The following are at:

Shadow Wolf – 6 FP and 2 Floating

Harrison – 3 FP

Mohandis – 5 FP and has 1 Fate Wound

Arthas – 4FP and 2 Floating

Dirk – 4Fp and 2 Floating

Basic Fate Pool: You start this week with 23 as a standard 

Day Nine: +6 Floating Fate = 29 + 19 Carry over = 48 – 4 = 44 Fate to spend 

Day Ten

Day Ten

Greetings loved ones. Today again I use some images that I have borrowed from the internet and will clarify that they are aides to imagination with some idea of visual clues (She is not an elf (ignore the ears))
Description
Together you wander back out of the cabin of the Oracle and make your way across the bridge to the Arch island where you first arrived. The Moon is still high in sky and perhaps in your imagination, you can see the tiny speck that would be the Keep circling the distant satellite in isolation. Realising that you are probably going to gain little more of importance until you can reclaim the voice that she has lost you turn your focus to other matters. (5FP)
Starting Fate: 39

Use magic to melt ice without damaging hair rope- all- 16fp
Actual FP – 10

With precision Shadow Wolf hefted the Greatsword in their grip and clove a great bolder in half, both pieces were easily the size of a pony and looking pleased with herself gestured at the results to Mohandis. Mohandis rolled his eyes and shook his head gesturing in turn at Arthas who had built a sizeable fire perhaps half the size of a pony and was looking incredulously at the boulder that would certainly extinguish it. Dirk tried to ignore this and continued to focus with Harrison, the white hair and tiredness at the eyes were strongly apparent and Harrison was having a few problems with his meditations as time passed, constantly distracted by unwelcome thoughts.

An hour later found their ritual working fully as Mohandis focussed the heat of the fire and magnified into one half of a much smaller stone across the other that was being held. The ice slipped away from the hair beneath rapidly and soon you have revealed a portion (Or as much as you wish (your choice)) of the hair for study. The hair beneath is strong and has clearly been woven together carefully, every few strands woven together and added to the whole to create one mighty braid. Where you believed it was one full piece so it appears that this is many long, long strands intricately woven into the great length that you see before you. As the ice melts you see that both it and these smaller groupings of hair hide a secret.

Cascading out as the ice melts, from the underside of the tress made bridge, came hundreds of extensions dangling down into the abyss below and attatched to each one, weighing it down, a shining ring of some metal: Gold, Silver, Copper, Iron, Brass there seemed to be a number of types beyond easy count. They come to rest in perfect elevation, all aligned, approximately twenty feet below you, still spinning in the gentle breeze that blows there. There must be hundreds, if not a thousand, of them interspaced by a handful of feet each, again perfectly, extended to just before the crack in the wall.

Finally as you edge back to the hair, having stepped away in wary anticipation as the rings began to fall, you gain the opportunity to examine it more fully. Clearly to you the hair is grouped into similar types and then woven to others. A long section of fine, silky similar blondes attach to a gathering of much thicker, coarse darker hair which in turn finds dull blonde into strawberry and so forth. Amalgamations of smaller clusters of similar types, gestalting to make a whole that becomes this one, long piece of wonder.
Action thoughts: Please feel free to suggest ways that you can interact with these items , Iam happy to help but have had a million ideas

Use magic to attempt a crossing- all- 12FP
Actual FP – 4 (14)
Summoning your gifts your begin to prepare for portation across and almost immediately stop: Perhaps it is Dirk’s keen eyesight catching the movement at the cave edge or Arthas’ sense of danger, Mohandis’ spiritual sense or the heckles on Jaq’s neck (it certainly wasn’t Harrisons nose itching uncomfortably, he was the only one really surprised) but the rest all felt it coming. Perhaps in response to their mystic efforts to call on their powers to cross the bridge or perhaps in response to what they had done with the Ice Bridge but they saw that figure once more step into the entranceway of the distant cavern and extend a spectral hand. As it did Mohandis sensed the intense spiritual nature of its power and felt something flare inside his own being. Then she was standing before them, forcing them away from the bridge almost instinctively.

 

She was clearly a human of the days of the Earth Tribes, lithe, powerful, strong and hard. There was no room in her being for failure or part of her physique that was wasted but it was clear from her eyes that here was kindness, here was compassion, here was hope. There was more though, such a familiarity, Storm Wolf particularly felt a strange closeness to her, in the woman. There was intelligence and wisdom, so simple warrior woman was she despite her glaive and shield nor bow and quiver. All made, no doubt by her own hand in times of long ago but they were clever not just sharpness of blade about them. The bows curvature suggested it was composite for her own strength, a technique of recent days, the wooden quiver lacquered for protection and worked and tooled and the head of her weapons were advanced alloys; steel perhaps but certainly not the Iron of the North from days gone by.

She displayed her skill in a kata for you, dancing the blade menacingly, keeping the shield at a juxtapose position that would deny the great weapons of Mohandis and Jaq at bay whilst the dancing Glaive would make the shorter weapons and clear agility of Dirk and Arthas have to work hard to touch her. Her final flourish brought her to a defensive pose, her skill clearly demonstrated and those of you used to such opponents find her more than worthy in such as she settled a few feet back, perfectly balanced, on the now hair bridge. You would have to face her one at a time with little spear support should you need face her. She raises her powerful antlered head so that her eyes meet you and she is fierce in that moment, a grim smile set as the sun illuminates her purple blue skin. Then, in a calm voice as cold as ice and as warm as a summers day she speaks.

“I am Thybleak, sometimes known as The Bleak, other times as Wisdoms End. You have come to the resting place of Straval Ayeay, sometimes known as Grandmother of the World, other times as the Heart of Noth. Only the Svetala that call themselves Dralksoh know of this place or the Grimsvotn of the Iron Cage. Whoever you are, whoever you represent know that I carry the power of the Oaths you see before you and that you WILL NOT pass me. You have dared much to travel here monsters but now, your hour of judgement has come.”

Action Available
I am willing to allow EITHER a dialogue in voice IF and ONLY IF everyone is ok with that, before deadline on Tuesday OR via a set of questions that you can ask via text or even a direct text to text talk with her.
This will cost a bunch of todays fate probably around 30 for a good conversation.
Please treat this as some fun and don’t force each other to do anything – If it comes down to a string of questions I am happy with that

You can then submit whatever is left of your FP’s on Tuesday.

Anghasts Mutterings

As soon as she has stepped back so Anghast begins to mutter in what sounds like the same language that you have seen written down.

Total Fate Spent: 14
Fate Carryover: 25

  • Unusual Circumstance
  • You are dressed and carrying equipment but it doesn’t seem or feel real
  • Whilst you can draw swords and the like they are intangible to the world around you
  • Everything is blurred until you enter an area.

Rules

  • All Current Rules are in play
  • Remember that until an area is revealed you will not gain Actions for it.
  • If you have Fate Points to spend tomorrow you will need to reveal an area today!
  • If you are carrying a debt:
  • You start this week with an additional 3 floating Fate that you add to the pot
  • Each day it diminishes by 1
  • When it is gone your personal fate tally reduces by 1 each day.
  • When you run out of fate the ref will take actions for you on that day.
  • You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five
  • If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.
  • Each day you do this is noted by the ref team
  • This is action costs 1 Fate Point in total.
  • I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.
  • I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.

Actions

Action

Type

Approximate Difficulty out of 5

Dare the Chains

Threat

2

Back across the Bridge

Interact

1

Dare the Ice Bridge

Threat

3

Use Magic to attempt a crossing

Threat

2

Risk the Unseen Path

Threat

3

Contact the Keep

Threat

5

Contact Honest-John

Interact

Actually 2FP per word

Talk to Thybleak

Interact

30

Suggest three actions by Midday Tues Morning

Interact

0

Understanding Spend: 2 point on additional actions & 4 points on +1 Fate Pool

Oaths and Costs: The following are at:

Shadow Wolf – 6 FP and 1 Floating

Harrison – 3 FP

Mohandis – 5 FP and has 1 Fate Wound = 4

Arthas – 4FP and 1 Floating

Dirk – 4Fp and 1 Floating

Basic Fate Pool: You start this week with 23 as a standard 

Day Nine: +3 Floating Fate = 26 + 25 Carry over = 51 Fate to spend 

Day Eleven

Day Eleven

Tentatively Mohandis steps forwards to the young woman who stands, waiting fiercely, weapons at the ready. The air is thick with tension as the group stand ready; destiny beckons, fate looks on and time holds its breath.
Starting Fate – 51

Converse with Thybleak – 30FP
An online conversation with Thybleak was had which can be found in its totality here https://drive.google.com/file/d/13MGdYzQUF9C7kdprYpNPcBPRg4hPiJOr/view

Heal the Oath – 2 FP
Harrison kneels before the three assembled and reaches out with the words that the Dralkosh had placed in his mind. What passes through his lips becomes as ice in the air, falling to the floor and as each piece shatters you feel the hunger and the need lessen in you. For Harrison, this time it is different; for the first time all three are gathered together and you drink deeply of the Cost that is owed by them. This time the weariness hits you hard and you feel as though the heaviness of ages settles in your soul. Everything becomes difficult: Thinking, walking, breathing……caring.

He collapsed at the end this time, his vision fading, eyes blinking his last images being Mohandis skidding across the gravelled floor to catch him before it rushed up to meet him. Later he would be told that Mohandis witness the change in hue to his skin, like a bruise forming with rapidity, a purple blue coming up through his flesh eaving that permanent stain that would not shift. His hair had become brittle, whitening and the pain that would not cease, dull and unobtrusive, at side of his skull had begun.
Gain: 6 Floating fate 2 to Shadowed Wolf and 2 to Arthas and 2 to Dirk.

Send Message to Honest John. – 16 FP
Whispering your words into Anghasts ears you urge the following message to reach Honest John, leaving your fate to the hands of………well: Fate.

You can weave voice to Oracle. URGENT.please.

Total Fate Spent: 51
Fate Carryover: 00

Unusual Circumstance

  • You are dressed and carrying equipment but it doesn’t seem or feel real
  • Whilst you can draw swords and the like they are intangible to the world around you
  • Everything is blurred until you enter an area.

Rules

  • All Current Rules are in play
  • Remember that until an area is revealed you will not gain Actions for it.
  • If you have Fate Points to spend tomorrow you will need to reveal an area today!
  • If you are carrying a debt:
  • You start this week with an additional 3 floating Fate that you add to the pot
  • Each day it diminishes by 1
  • When it is gone your personal fate tally reduces by 1 each day.
  • When you run out of fate the ref will take actions for you on that day.
  • You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five
  • If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.
  • Each day you do this is noted by the ref team
  • This is action costs 1 Fate Point in total.
  • I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.
  • I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.

Actions

Action

Type

Approximate Difficulty out of 5

Dare the Chains

Threat

2

Back across the Bridge

Interact

1

Dare the Ice Bridge

Threat

3

Use Magic to attempt a crossing

Threat

2

Risk the Unseen Path

Threat

3

Contact the Keep

Threat

5

Contact Honest-John

Interact

Actually 2FP per word

Suggest three actions by Midday Tues Morning

Interact

0

Understanding Spend: 2 point on additional actions & 4 points on +1 Fate Pool

Oaths and Costs: The following are at:

Shadow Wolf – 6 FP and 3 Floating

Harrison – 3 FP

Mohandis – 5 FP and has 1 Fate Wound = 4

Arthas – 4FP and 3 Floating

Dirk – 4Fp and 3 Floating

Basic Fate Pool: You start this week with 23 as a standard

Day Nine: +9 Floating Fate = 32 Fate to spend

Day Twelve

Day Twelve – The Path unseen – 30FP

Greetings Loved Ones: Again I am using some images please do not take them as exact and have a look at the description of what is being suggested. Equally the Unseen Path is one in which your skills are needed to navigate a way, not to get there and grab all the things. This will be a whole new area. Much Love.
Starting Fate: 35
Opening Description.
Harrison staggers but is able to stand, waving away attention from Storm Wolf who, regardless, keeps pace by his side. The conversation with Thybleak has spoken widely of what has happened in the past and hinted at the final truths of the world. You all feel as though you are at the precipice edge peering into the oblivion of darkness, a darkness that may hold chilling truths of theTake the Unseen Path to Noth – 30
Maximum Allocatable Fate – 50
Extrapolated Fate Allocated After Skills – 55
Returned Fate – 5

Greetings Traveller and stand knowing that you face the power of the Gillieabad
Here, once, when the days of the world were first forged and were fresh and unbreathed
They were whole and one without the shattered fragility that now they hold
Nor the naming that brings fettering to their being and a loss of the spirit that they carry
In this place, the sacred place of the North, where they gathered as the last.
Once they were full of the power of Seven but at each defeat they were weakened
Until they had passed through the final gate with the last vestiges of their power
To stay the hand of the evil in this final place, before the final gate.

They have carried the life with them since the distant days waiting
To bring it forward and give it to the waiting worlds that what was forgotten is not lost
They will not waver in their duty and would have fought to the end to keep the balance
Never to release the last lock till the moment was prepared for and the end had come.
Here they made the choice that would define how they would combat the servants of the Darkness
Whether they would make this world inhospitable, unbearable, the antithesis of the enemy.
Or whether they would bring forth warriors and tenders and grow the world
That when it ended and life was passed on to new places it would be beautiful.

So here and from the last matter and magic of the world they created us
That we would be here until the final day and that from the Kethlanic Tree life will be released
When the worlds beyond are ready the last act of the Gillieabad shall be set
Until that day we shall stand and fight them hard. We shall never run.
We will be the shining stars and do what must be done.
What you stand within now is the last of the matter of this world
Unless you were born of it or born of the Gillieabad know that now is your last moment
And that the truth of this place will strip from you all that was and all that is.

With this message passed on a strange aura had surrounded each of you and you had waited in anticipation of some burning of your very soul. Instead you had felt a burning away of impurity and a closeness and oneness of your being almost transcending your physical form. All that was not of this world, not accepted by the Gillieabad is cast from you and the purity of your form is enhanced. When this was done the image of Noth had reappeared and spoken of his battle with the Chosen of the Grimsvotn; it had been short and to the point and contained little of interest, that seemed to have been carried in the main statement. It had ended with a great threat of becoming lost among the many hidden and difficult paths and having great skill to discover the path to the site of the battle.

They had found it in less than ten minutes: It would appear that the skills of the olden times hunters was less substantial than that of modern times and you soon found yourselves at the foot of the mountains that you had seen from the island of the Arch. Scattered at their base were a number of objects that you now have access to and a strange structure that seems to be a broken wooden stairwell spiralling up into the mist above you that groans and creaks in some unseen and unfelt wind. Turning their attention the findings the group could see, among the remains of what may have been a great leather sack, pouch or belt.

An orb, no larger than the palm of your hand sits glowing with a strange green radiance, it is clearly hewn from the same rock that the Arch Gateway is made from, seemingly visceral and alive as though it may leap away from you at any moment. Alongside it is a dauntingly large box, that for a person of size would be a simple hand held casket but to all of you is a huge metal box with a strange golden light eminating from the crack of its sealed lid. A key hole is present but there is no sign of the key that would unlock it. Finally among the wreckage is a queer looking flask, that is taller than even Stormwolf. It waits for you to investigate its hidden treasures…..

Gain
The ability to request the removal of NSA’s or downsides that you do not want and the option to return Harrison to normal. I am not willing to just say that happens because it is resistible but equally it probably warrants a choice.
Additional
Within those who carry Vorkisht there is a deep stirring at the cleansing, whispered thoughts pass just outside of your own psyche and you glimpse a moment of your Vorkishts mind, its true self.
Check names on Chain
Allocated Fate: 5
Actual Fate: 2
Returned Fate: 3
The names that rotate on the chain endlessly as though in some eternal struggle to exist or perhaps have that right are Archibald and Dazak.

Total Fate Spent: 35
Fate Carryover: 08

Unusual Circumstance

  • You are dressed and carrying equipment but it doesn’t seem or feel real
  • Whilst you can draw swords and the like they are intangible to the world around you
  • Everything is blurred until you enter an area.

Rules

  • All Current Rules are in play
  • Remember that until an area is revealed you will not gain Actions for it.
  • If you have Fate Points to spend tomorrow you will need to reveal an area today!
  • If you are carrying a debt:
  • You start this week with an additional 3 floating Fate that you add to the pot
  • Each day it diminishes by 1
  • When it is gone your personal fate tally reduces by 1 each day.
  • When you run out of fate the ref will take actions for you on that day.
  • You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five
  • If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.
  • Each day you do this is noted by the ref team
  • This is action costs 1 Fate Point in total.
  • I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.
  • I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.

Actions

Action

Type

Approximate Difficulty out of 5

Dare the Chains

Threat

2

Back across the Bridge

Interact

1

Dare the Ice Bridge

Threat

3

Use Magic to attempt a crossing

Threat

2

Contact the Keep

Threat

5

Contact Honest-John

Interact

Actually 2FP per word

Examine orb Physically

Threat

2

Examine Orb Magically

Threat

2

Take the Orb

Interact

1

Examine Bottle Physically

Threat

2

Examine Bottle Magically

Threat

2

Take the Bottle

Interact

1

Uncork the Bottle

Interact

1

Examine what is in the Bottle Physically

Threat

2

Drink what’s in the Bottle

Interact

1

Examine Box Physically

Threat

2

Examine Box Magically

Threat

2

Take the Box

Interact

1

Pick the Lock of the Box

Threat

2

Smash the Lock of the Box

Threat

2

Open the Box

Interact

1

Repair the stairs

Threat

2

Examine the stairs

Threat

1

Go up the stairs alone

Interact

2

Go up the stairs as a group

Interact

1

Try to communicate with your Vorkisht

Threat

3

Suggest three actions by Midday Tues Morning

Interact

0

Understanding Spend: 2 point on additional actions & 4 points on +1 Fate Pool

Oaths and Costs: The following are at:

Shadow Wolf – 6 FP and 2 Floating

Harrison – 3 FP

Mohandis – 5 FP and has 1 Fate Wound = 4

Arthas – 4FP and 2 Floating

Dirk – 4Fp and 2 Floating

Basic Fate Pool: You start this week with 23 as a standard

Day Nine: +6 Floating Fate = 29 plus 8 Fate meaning 37 to spend

Day Thirteen

Day Thirteen

Greetings loved ones. What follows is a slightly broken description in the best order that I can give it in the way t hat I have chosen to proceed. A bigger write up of Saturday should materialise at some point before day fourteen returns come out.

Description
(Saturday)
The power of the Oaths recedes within Harrison as the power fades back within him, quieting for the moment as his skin tones revert back to their normal hue. The danger may be over but the memories of what was lurking within Harrison would not so quickly leave him.
(Now)
The image of the keep and the warring brothers fade from you as the magics that hold you there drags you in return to the valley of the fallen giant. The ring that you had been carrying in your hands spins in a dizzying fashion until it rests itself from your grasp and hurtles through the mist in the direction of the Arch home island. As you begin to exchange what you have learned and Mohandis passes on the words that Honest John had for him as the Oracle so too do you notice the thin wispy grey tendrils appearing at the edge of the mountain side. The Grimm Matter is returning.
Starting Fate – 38

 

Back Across the Bridge! – 5 FP (5)


Stepping into the mist you swiftly follow the path of Noth back towards the island of the Arch coming to an abrupt halt as you step foot there. The Oracle is standing at the edge of the bridge of Oaths, leaning in close, perhaps whispering into the ear of Thybleak . You can see the latters face, clearly, over the shoulder of the Oracle, her eyes fixed on your group, her mouth forming the O of the eternally surprised. A tear begins to roll down her face and perhaps you begin to step forward, her hand raises to stop you, urging you to remain where you are as another tear follows the first. The gravity of her seriousness restrains you as you watch for a seeming age the Oracle unleash her words into Thybleak.

When she is done the Oracle turns to face you, her grace and movement as captivating as the voice that spoke through Honest John. With the wave of her right hand the Archway springs into a new and unusual green light the colour of a spring morning keeping her gaze on you as she does so. She smiles with kindness in her eyes and beckons for you to approach, an offer which you feel that you cannot resist.

Her voice resonates

And in the darkness of the silent night before the sky and the stars There were those that watched and those waited And bid upon the Ebon Flow And then there was what is and what was was gone And it was deemed that it should not come again or pass through the narrative of that power.

So cast to the prison to sleep to slumber and to dream the dream of the endless five But the change was not yet over and the three saw the line of when beyond that calamity and acted brashly.

The knight, the maiden mother and the Duke will all vie as the broken one returns to her home in Fractured

You reach her as she finishes the words and each in turn she leans in close and you feel the soft breath of her breathing on your cheek. She kisses you gently there and you feel the thanks and gratitude for her freedom you close your eyes, each in turn, for a moment in serenity and calm and truly feel her appreciation. You hold the moment for longer than you think; when you open them she is by the Arch “Join us when you are ready” she seems to say as she steps through although no words pass her lips. You look back to the bridge of Oaths where Thybleak still stands but she looks at you with a mortified expression, she slowly shakes her head and is whisked away to the heavy antlred man who remains on guard leaving a new ring swinging gently from new, beautiful hair.

Vorkisht Speakers – 30 FP (35)

Actual Threat – 30
Spent – 30
Reduced for skill – 20
Returned – 10
Jaq and Mohandis sit back to back by the Arch, some long time after the Oracle has passed through both caught in silent meditation. They had fallen through the veil and were deep in the Ocean, content in their forms, the thoughts of the many that had been a part of them passing through their being. An awareness passed between them: Vorkisht and Mortal, Lycan and Skagriagaard, Lycho and Manifold. Concepts and ideas of connections and futures became as one and merged as the beings became as one in ways that they had never been. The process was a painless one, full of fractured moments and both returned with a haunting in their visage that would last for hours to come. When questioned they could not yet recall with intimate detail what had occurred or how it had happened but they had in their hearts what might pass as words.

We are not Gillieabad
But they were once of us
In desperation Gillieabad
Separated itself to among too many
To protect its chosen
We are willing to do what must be done

New Action – Ask a Vorkisht a direct question – 1

Heal the Oath

Harrison kneels before the three assembled and reaches out with the words that the Dralkosh had placed in his mind. What passes through his lips becomes as ice in the air, falling to the floor and as each piece shatters you feel the hunger and the need lessen in you. A few whit hairs whisp into Harrisons own and the colour of his skin whitens, gentle blue lines appear at the corner of his eyes and he feels the compassion of his life lessen.
Gain: 1 Floating fate to each character that needs it

Actual Fate Used: 26
Carryover Fate: 12

Unusual Circumstance

  • You are dressed and carrying equipment but it doesn’t seem or feel real
  • Whilst you can draw swords and the like they are intangible to the world around you
  • Everything is blurred until you enter an area.

Rules

  • All Current Rules are in play
  • Remember that until an area is revealed you will not gain Actions for it.
  • If you have Fate Points to spend tomorrow you will need to reveal an area today!
  • If you are carrying a debt:
  • You start this week with an additional 3 floating Fate that you add to the pot
  • Each day it diminishes by 1
  • When it is gone your personal fate tally reduces by 1 each day.
  • When you run out of fate the ref will take actions for you on that day.
  • You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five
  • If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.
  • Each day you do this is noted by the ref team
  • This is action costs 1 Fate Point in total.
  • I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.
  • I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.

Actions

Action

Type

Approximate Difficulty out of 5

Dare the Chains

Threat

2

Back across the Bridge

Interact

1

Dare the Ice Bridge

Threat

3

Use Magic to attempt a crossing

Threat

2

Contact the Keep

Threat

5

Contact Honest-John

Interact

Actually 2FP per word

Examine orb Physically

Threat

2

Examine Orb Magically

Threat

2

Take the Orb

Interact

1

Examine Bottle Physically

Threat

2

Examine Bottle Magically

Threat

2

Take the Bottle

Interact

1

Uncork the Bottle

Interact

1

Examine what is in the Bottle Physically

Threat

2

Drink what’s in the Bottle

Interact

1

Examine Box Physically

Threat

2

Examine Box Magically

Threat

2

Take the Box

Interact

1

Pick the Lock of the Box

Threat

2

Smash the Lock of the Box

Threat

2

Open the Box

Interact

1

Repair the stairs

Threat

2

Examine the stairs

Threat

1

Go up the stairs alone

Interact

2

Go up the stairs as a group

Interact

1

Try to communicate with your Vorkisht

Interact

1

Suggest three actions by Midday Tues Morning

Interact

0

Understanding Spend: 2 point on additional actions & 4 points on +1 Fate Pool and 3 unspent

Oaths and Costs: The following are at:

Shadow Wolf – 6 FP and 3 Floating

Harrison – 3 FP

Mohandis – 5 FP

Arthas – 4FP and 3 Floating

Dirk – 4Fp and 3 Floating

Basic Fate Pool: You start this week with 24 as a standard

Day Nine: +9 Floating Fate = 33 plus 11 Carryover Fate meaning 44 to spend

Episode Two Epilogue

The group stood as one as Mallory signalled the Keep for a Massport, the Moon still smiling down on them. Mallory had had some equipment sent down from the Keep for them to take with them which Harrison and Dirk were checking through before they departed. Tess and Mathias looked up from their work at the Arch and gave the thumbs up, tossing the Orb back to Mohandis; “Should all work now,” Tess said cheerfully, “I could bore you with the details but basically it’s old artifice, maybe not of this world and similar if not identical to the stuff that the Orsai bank uses.” She looked over at Mathias and nodded encouragingly so he picked up. “Simple fix, but I would say that the damage was done on purpose a long time ago. Once the Orb is in it stays in until it is forced out, which is what we think happened.”

Spectre gave their thanks to their friends in Vision as Mallory spoke: “I think it is safe to say that we will miss you, your arrival was timely to say the least. We both clearly have paths to follow and where they will take us is a mystery. But by hell we have seen some times in the last few days haven’t we.” As if on cue they all looked across at the cave that had housed Thybleak. The mysterious lights and sounds still emanated from within the cavern but they still understood that they should steer clear.

“We seem to be taking this bottle, that feels right and you are taking the Key, that feels right too and you have access and ways back here so that:” He jerked his thumb over to the cave once more “Is your problem I am afraid.” He whipped of a salute. “It’s been a pleasure, we’ll keep in touch. Be safe people.” He was about to call for a port out when Dirk held up a hand. “What about Arthas?” he asked, causing a furrow to appear along Mallory’s Brow. He put a steadying hand on Dirks shoulder before he answered:

“We have Tess and Mathias and I am sure that they can track down where he has gone. When they do they will get him back and we’ll look after him. Either way we and you have to continue in what we are doing, there is too much at stake to stop. He knew the risks and I am sure that he would be proud to have given his life, if indeed he has, to the cause of the Fates of the world.”

In a moment as Spectre stepped through the gate, Vision were drawn back to the ship.

The light from the portal flare drew them back to the home of Sewrag, her cavernous abode, although it seemed that years had passed since they had last stood before her and she looked, to them more powerful than she had. Next to her, in her beauty, sat Oracle, aglow with wonder: A child experiencing everything for the first time with love and joy the guiding factors to learn and investigate.

Sewrag had stood then and spoken to them in that voice in a way that was kinder than she had spoken previously. A great measure of respect dwelled within in her for those that had returned regarding the actions that they had taken through the Arch. Praised them highly she did for their recovery of the Oracle and the gathering of her voice, registering shock for the involvement of Congal Claen and the visions that had been given to them. Long musings were put before them:

“The Gillieabad are not the beings as I recall them. They have become weaker, stretched and thinned but you have learned much of them in only a few passing moments. Your chance words with Thybleak have yielded much knowledge and though I am bound here there is still much, perhaps that we can still achieve.” She had glanced then at the Oracle who smiled back serenely at her. “Do not be fooled by my Sister Daughters happy appearance, whilst I can sustain her here she needs return to the place of the Oracle, her own stronghold. Yet the finding and strengthening of our sacred places is but one step along this wicked path.”

Angrily now she stood and the darkness in the corners of the cave cowered away from her and now at the sound of her voice the Sky trembled, distant and in distant lands those attuned to the power of the world felt a fear that they could not explain. “The Mora Mari have taken the power of our connection to the story of this world and made it their own. It must be torn back from their sword raped carcasses and every ounce of its strength burned from their tortured spirits…” Oracle had placed her hand on the arm of her Mother Sister.

“Your rage is well defined but as yet cannot be enabled. Our efforts would be better spent reaching out with our strength to guide and aid these good folk who have done so much.” She looked toward you with kindness in her heart. “This situation is unique, unprecedented and unsequenced within the order of the world. Had fate not changed we would have remained imprisoned and the Mora Mari would indeed have continued with the power of our tale. Congal Claen would not have spoken to you, Thybleak may not have been born as Bethylak….so many things unfolding before us. But there are answers that could be discovered here, work that we could do.”

“Had our mother created you, Sewrag, with all of the power that the Gillieabad had given to humanity imagine what we might have become. Instead we have been locked away. Instead of those gifts growing inside us, being nurtured and loved they have been locked away in the remnants of the tribes that left the Lands of the Chosen and made their way to new places to make their homes.” She reached out to you as if to touch your faces but her hand was far distant. “Something or someone must have changed the magic of the world because look at these. They are the focus of what was left behind, they are greater than others of their kind as if…..as if the gift of the Gillieabad is concentrated in them. Can you not see?”

Sewrag gazed at them for a time. “It is true, much has been given to the core of them, to their spirit as it has travelled down through their lineage. To bolster it as it has weakened from generation to generation and what was at that core is preserved in passing of it. There is much to learn in them that is for sure but there are also the questions of Congal Claen and where the Mora Mari are. Besides these facts we would do well to recover the Ondrask as soon as possible and whilst the gate will take them to spirit of Ondrask there is no guarantee that it will be easy to recover. Our powers, if used, cannot be regained swiftly at this time and you have yet to reach your sacred place.”

Now they stood together with choices and decisions to make before they left the caverns of the Dralkosh and the paths ahead of them were many.

Unusual Circumstance

  • Your grip on this world, going into Season Three seems to have hardened and you now count as being equipped with standard things that your character would be famous for using.
    • Jaq’s Great Sword or the Northmen’s Spears for example
  • There are no environmental factors in play.
  • You do not deteriorate in Floating Fate whilst in the presence of Sewrag

Rules

  • All Current Rules are in play
  • Remember that until an area is revealed you will not gain Actions for it.
  • If you have Fate Points to spend tomorrow you will need to reveal an area today!
  • If you are carrying a debt:
    • You start this week with an additional 3 floating Fate that you add to the pot
    • Each day it diminishes by 1
    • When it is gone your personal fate tally reduces by 1 each day.
    • When you run out of fate the ref will take actions for you on that day.
    • You may spend this personal fate to add more Fate to the Fate pool at a rate of 1 for five
  • If you can heal the debt you can restore 3 Floating fate per day distributed as you wish.
    • Each day you do this is noted by the ref team
  • This is action costs 1 Fate Point in total.
  • I will be adding more information for appropriate skills with interact abilities and lowering the FP’s total needed with appropriate skills for Threats.
  • I am happy clarify rules or plot points on voice with a player as I am often on headset and wandering around my house doing stuffs.
  • I have changed the word Threat for Challenge
  • There are now a list of Dralkosh Actions as well as player actions.
  • The Dralkosh will try to done one free action over a period of time, with Oracles help, for you.
  • Let me know what you want them to do when you are sending in your first return
  • Don’t forget to spend your 3 understanding

Actions

Action

Type

Approximate Difficulty out of 5

Contact the Keep

Challenge

5

Try to communicate with your Vorkisht

Interact

1

Examine left half of ring

Challenge

3

Examine right half of ring

Challenge

3

Ask Dralkosh 1 question

Interact

1

Ask Oracle 1 question

Interact

1

Do a pre-sentience or similar through the arch

Challenge

3

Request a Voice RPG

Free

0

Suggest three actions by Wednesday Afternoon

Interact

0

Dralkosh Actions

ActionRough Description
Scry the Mora MariSeek out as many Mora Mari as they can
Call on Congal ClaenTo have their own visions
Investigate the Human ConditionWhy are you guys the way you are?
Seek Oracle homeTry and find out where the Oracle is supposed to be

I WOULD ASK THAT SOMEONE UPDATE ME WITH WHAT UNDERSTANDING YOU HAVE SPENT AND WHERE YOU ARE AS I SEEM TO BE A TRIFLE LOST!