“In the darkened corridor a shadow slithered slowly from the darkness coalescing into a human form standing in the recesses of a weathered alcove. As the process ran its course a hand reached to the neckline and plucked from the darkness a silvered pin, glowing with a covetous light. Almost instantly the effect ended and a woman, garbed in close fitting trews and shirt appeared plucking a slender wand from a tooled leather belt pouch at her hip. With a casual flick of her long Emerald hair she glided to a sturdy door at the end of the walkway and with a flick of the wand unlocked the tumblers that bared her way. A smile graced her lips as she remembered the meticulous planning that this undertaking had demanded. She had chosen Emison to craft the wand and it had been a wise choice, their skill and dedication, as ever, spoke volumes in these situations. Despite their direct absence from the mission it was as if her old friend was with her now using skills from afar to ensure her success and more importantly her safety.” –From the novelisation of the life of the Starling by Lizzy Nuance
Artificers are a rare breed of crafter who have learnt to work the rarer and more powerful commodities that Daer Akmir and the continents beyond have to offer. Their talents allow them to create all manner of miraculous inventions that contain fragments of the divine or the Wyld that can be unleashed at a moment’s notice. The role of an artificer in society is an unusual one; they are highly sought after for their wares but equally the supply that they require is hard to come by. Often an artificer will be rich for months but lacking appropriate materials have to fall back onto secondary roles to pay the bills. They are, almost innately, incapable of working together for long periods of time and usually they pass on their skills via the traditional format of Apprentice and Master. However their collective techniques are shared under the common concept of a “guild” based out of Shriekspire in a huge building, once a postal sorting office, called The Speaking House and it is there that most of our journeys begin.
The following specialist skills are available to an Artificer:
Craft and Repair Artifice: The ability to both create and fix artifice – magical items which require the binding of power to physical form.