Any Crafting Challenge that a crafter needs a skill square to complete is broken down into a difficulty rating between 1 (easiest) and 10 (hardest).

A Crafting Challenge can be broken down into 4 crafting types – Engineering, Alchemical, Artisans and Artificing.

Players capable of performing Crafting Challenges will be given 10 Skill Squares at the start of the day.

Players will also be given props which the skill squares will fit into depending on what they are doing and which speciality they have taken as follows –

Cerebration Device – A device that crafters use during training, usually at the University, to invent new schematics. The Skill Square fits snugly inside the Cerebration device allowing a player to design IC.
A Crafters Bag – This is a bag that contains the shapes that players can use to complete Skill Square Challenges.
An Anvil – This will be the physrep that holds the skill squares that a player would use to indicate that they are repairing an item.

Crafting Challenge Design Sequence

On event players are consantantly facing living challenges and this system presents a way for them to achieve solutions through the use of crafting items and objects in any style that they can think of.

Players should feel free to explore the boundaries of their creative imagination to suggest solutions and innovations that will have meaningful impact to the game world for that event and the future.

Crafters are dynamic inventors and brilliant engineers, magnificent artisans and canny alchemists who provide the needed item in the nick of time.

When a situation that needs their expertise appears or on a whim as a brilliant idea comes to them, the Design sequence begins. At this point the player needs to really conjure the idea of what they want the thing they are about to make to do.

For example – Tessica Spears, Engineer, has encountered a downed dirigible, some two years crashed and she and her party have taken shelter there. They are pursued by Automata which they are too injured to effectively battle and lack the means to immediately destroy them.

From the assembled set dressing and kit that the system provides Tess formulates the idea that she could build a device that generates a powerful energy wave that will knock out or severely damage the Automata. Holly, who plays Tess, informs her ref of her plan and they indicate that this is a 6 Rank difficulty.

In the above example Holly has plenty to roleplay with; the equipment around her, her trusty cerebration device, other tools that appear in system fluff and the rest of the players as she bounces ideas back and forward. Now she has to put the 6 Skill Squares in her Cerebration Device and start pulling resource materials.

How do Resource Materials Work?

Each resource in the game allows you to pull two shapes from your crafters bag.

Each Resource Material is broken down into specialities which benefit the different types of crafter. Herbs are great for Alchemists and Base Materials are perfect for Artisans for example.

As a specialist advances in their career they will get more shapes as they pull from their bags in their specialist resource materials. They can still use other resource materials but some items, especially the more complex ones, are more difficult or impossible to build with some resource materials. It is hard to build what Tess is trying to build out of herbs for example!

Completing the Design

Tess would roleplay her way through the six minutes minimum and hopefully come up with a mostly finished square. As she goes she would place the spent Resource Materials in a niche on the Cerebration Device.

She covers most of the Squares and at the end her longest unbroken selection of empty tiles is three. That makes her base difficulty at no suits but Tess is good at what she does and adds three suits putting her right back at success on Diamonds.


She passes the test and has successfully designed the object that she wants to make. She calls it The Scrapcannon and gets to work physically building it through roleplay and the stuff laying around the place whist her companions fend off the Automata.

When it is ready Tess rushes forward and unleashes its power, the crew playing the automata will have been briefed during item construction on how to react and the scene ends wonderfully.

Does the Scrapcannon Survive?

The short answer is – No. Not past the end of the day at any rate. The ref may have said that it is a one shot or a two shot object but either way it will have shaken itself apart at the end of the event.


Should Tess have fully completed the Skill square with no gaps at all AND passed a clubs only fail check then the weapon would have held together long enough to get back to the lab and act as a prototype so that she could make a schematic.

How does that work

If the Skill Squares are full and the check made the player, Holly in this case, needs to pass the Cerebration Device to her ref and record the following information in the pouch on the base of the Cerebration device –

Player and Character name
Device name and what it does
Materials Used to create the device
Rank of skill square

This information is taken away to the Core Team and a Schematic is then provided to the player to action in Downtime. The Scrapcannon in this case would become a buildable thing in downtime and on event.


So we can craft things on event?

Absolutely! Tess would have to build the scrap cannon in the example above however without access to a workshop most items are considered prototypes, knocked up in the field and likely to only last a short amount of ref indicated time.

The guidelines for making things on event are as follows

To build an item on event you must have the Schematic or have completed a Crafting Challenge on event.

If you have completed a Crafting Challenge on event you are considered to have been half making the item whilst you did so. So further roleplaying for at least a minute and you are good to go – Ask for a prop from the system or use a thing you have that looks cool.

If you have a schematic you will need to spend the appropriate resources, roleplay a lot at the thing for about one minute per rank of the item and then make a crafting check of the appropriate type at the difficulty indicated on the schematic. If you don’t have a phys rep ask the system and they will see what they can do.

Can I fix a thing if it breaks?

Yes! Artisans are vital, for example to keep a front liners weapons, shield and armour up and running in case of a fight!

To repair a thing you will need a schematic of the thing and to then complete a skill square challenge with your anvil in the same way that you would complete a Crafting Challenge.

When you have completed your challenge, successs or failiure, hand your spent resources to the system and get on.

What about Transmutation? Is that Crafting?

You can, indeed, commit transmutation on event! However any material that is produced via transmutation does not seem to survive past approximately a day after it was created.

After that approximate twenty four hours it shifts into tainted forms of its original workings and effect that is called Eidelosian Gold. However materials that are created in the laboratory seem to maintain their consistancy and will be added to a players Character Pack!