All potions can be used untrained

Maysons Gift Potion

This Orange potion was first brewed by the Alchemist Cow Mayson and invigorates its imbiber.
Level: 1
Effect: Immediately removes the winded effect unless that effect is permanent
Kickback: The imbiber is unusually chipper and positive after imbibement
Market Cost – 80 shields
Schematic Cost – 1 Helm

Balm of Melloran

A thick and unpleasant smelling balm that invigorates the senses and restores their damage
Level: 1
Effect: Over the space of a minute restores the use of either an eye, the nose, an ear or the tongue so long as they were not permanently damaged
Kickback: The balm mysteriously affects the recipient to chuckle away at random comments they see or hear whilst it takes effect.
Market Cost – 80 shields
Schematic Cost – 1 Helm

Hamjo’s Vitae

A bitter tasting substance that is consumed before treatment of a wound is attempted
Level: 2
Effect: So long as this is drunk no more than 30 seconds before a procedure begins the check is at +1 Suits so long as this dose of Vitae is the only beneficial stimuli.
Kickback: The imbibers eyes become very dry and they blink unnaturally often for some time after.
Market Cost – 1 Helm
Schematic Cost – 2 Helms

Lakamaks Wonder

This tasty potion sparkles when it hits the light and leaves a moreish aftertaste in the mouth.
Level: 2
Effect: Provides one additional suit to Venator checks until the end of this scene.
Kickback: The imbiber absently but distractingly seeks something to drink or swig from whilst under the effects of this potion due to thirst.
Market Cost – 1 Helm
Schematic Cost – 2 Helms

Eldritch Sheen

This oil is well regarded among the guildic community and considered to be a mainstay of the frontlines. When brewed the brewer gives the style of sheen to the magic that it produces with a touch of precious material.
Level: 3
Effect: After application to a weapon the next five blows are called as either Source, Focus, Psionic, Weave or Wyld.
Kickback: The weapon must be competely cleaned before any othe sheens or oils can be successfully applied to it.
Market Cost – 2 Helms
Schematic Cost – 4 Helms

Minor Dragonstouch

A potion that delivers a kick and is of great benefit to the users of magic in our world.
Level: 3
Effect: After consuming this potion the imbiber gains a point of temporary Defiance that must be used by the end of the scene.
Kickback: No further Dragonstouch potions will benefit the character today and the next Backlash check after this potion has expired is increased by 3MAGs
Market Cost – 2 Helms
Schematic Cost – 4 Helms

Forgemans Fire

A bubbling concotion that promises pain in its appearance and its flavour!
Level: 4
Effect: After consuming this potion the imbibers stomach fuids are magically infused allowing them to spew it forth as a MAG 1 Damaging effect of their choice before the end of the Scene.
Kickback: The imbiber is permanently at -1 HIT until the end of the scene
Market Cost – 3 Helms
Schematic Cost – 6 Helms

Elixir of the Fox

The creator of this Elixir is lost to the mists of time but the now legendary potion and its vivid colouration is well known to all.
Level: 4
Effect: Once consumed the imbiber gains a complete focus for the scene meaning that any skill check penalties are reduced by 1 rank for the remainder of that scene.
Kickback: For the next scene the character is groggy and confused and cannot make redraws.
Market Cost – 3 Helms
Schematic Cost – 6 Helms

Vakars Might

It is said that the bones of great heroes are bound into the making of this potion, despite its bitty whit appearance we can only assume that is not true
Level: 5
Effect: The drinker of this chalky beverage gains +2 Tactical Points and the Skill Mighty until the end of the scene.
Kickback: After this potion wears off the imbiber is left shaken and weak and for the next scene must draw a wound card if they enter their incap count.
Market Cost – 4 Helms
Schematic Cost – 8 Helms

Brakatik Broth

The soldiers soup! So named for its thick and meaty flavour any imbiber of this dark liquid finds their skin hardening and an unatural power pervading their form.
Level: 5
Effect: The imbiber counts as Armoured as though in Light Armour or +1 Rank of Armour to a maximum of Field Plate in the next combat.
Kickback: Their skin weakens and they cannot benefit from this potion again today, equally they must draw and resolve 2 Wound Cards the next time they enter Death Count today.
Market Cost – 4 Helms
Schematic Cost – 8 Helms

Entropic Mind

This strangely glowing draft is favoured among casters who wish to push themselves to another level and conjure more power at a great cost
Level: 6
Effect: The imbiber gains +1 Casting MAG for this scene to a Max of ten
Kickback: This potion may only be benefitted from once each day as it is a huge drain on the physicallity of the caster. In the next scene they cannot spend any defiance at all.
Market Cost – 5 Helms
Schematic Cost – 10 Helms

Omars Code

A powerful jet black substance that was first brewed by a being known for their persistant meddling in temporal magics. Few have mastered its brewing and less will drink it
Level: 6
Effect: Grants two redraws.
Kickback: The first redraw is chosen by the imbiber the second occurs on the next successful check that the player makes. This kickback effect cannot be negated.
Market Cost – 5 Helms
Schematic Cost – 10 Helms

Black Blood Elixir

This Iron tasting brew is much sought after and mixes well with alcohol making it even more preferable!
Level: 7
Effect: Grants five additional Tactictal Points to the Cap of 10.
Kickback: The maximum number of Tactical points for the player is halved in the next scene. If the player would not normally have Tactical points then they lose 1 Maximum hit in the next scene
Market Cost – 6 Helms
Schematic Cost – 12 Helms

Hagahas Joy

A purple liquid that bubbles occasionally to a deep blue that grants fantastical awareness to the gluttonous imbiber
Level: 7
Effect: At any point that the character enters their Death Count in the next scene they immediately heal five hits and have no need to draw a Wound Card for that Death Count.
Kickback: The next time they enter Incap Count that day they immediatley enter death count
Market Cost – 6 Helms
Schematic Cost – 12 Helms

Ultimate Protection

This impressively named potion is thick and difficult to down but its benefits are undeinable and often consumed by those worthies who sense impending death
Level: 8
Effect: A Chirurgeon attempting their next Chirurgery Check on you can ignore any penatlies of your Health Steps.
Kickback: When the Chirurgery is complete you go down one level of the Health Record.
Market Cost – 7 Helms
Schematic Cost – 14 Helms

Major Dragonstouc Potion

A potion that delivers a kick and is of great benefit to the users of magic in our world.
Level: 8
Effect: After consuming this potion the imbiber gains a point of temporary Defiance that must be used by the end of the scene.
Kickback: No further Dragonstouch potions will benefit the character today and the next Backlash check after this potion has expired is increased by 2MAGs
Market Cost – 7 Helms
Schematic Cost – 14 Helms

Brew of the Clevermancer

A University driven potion that, legend has it, was brewed by Mose Jurinho when he was still a student to pass some of the exams that he had not bothered to revise for! He was still a student at the time so it wasn’t perfect and no-one has ever managed to deal with the issues of the potion
Level: 9
Effect: Your next Skill Check can only fail on Clubs.
Kickback: You are very confused when thsi potion wears off and have trouble concentrating, your next three skill checks fail on Clubs AND Diamonds.
Market Cost – 8 Helms
Schematic Cost – 16 Helms

Great Trolls Blood

Despite the name this bright green liquid is merely an amalgamation of clever herb use and powerful powders which has a short but excellent effect.
Level: 9
Effect: This potion lasts until you have slept or rested and it has left your system and whilst under its effects Chirurgeons are at +2 suits when attempting to cure your Wound Cards
Kickback: For the duration of the potion your Maximum Hits are dropped from 10 to 8 although excess floating hits past ten still remain.
Market Cost – 8 Helms
Schematic Cost – 16 Helms

Within the Mists

This potion appears as bottled mist and feels the same as it is drawn down into the lungs and makes itself a part of the body. This potion is one of the most powerful and feared potions in an Alchemists repetoire.
Level: 10
Effect: This potion lasts only the short duration of one combat and all of its rollovers. Any weapon blows that strike the player becomes minimal.
Kickback: Any efforts to heal you after this potion is consumed are reduced to 1 HIT
Market Cost – 9 Helms
Schematic Cost – 18 Helms

Mental Prowess

A timid but impressive draft that awakens recessess of the subconcious to provide previously unknown Knowledge.
Level: 10
Effect: This potion grants Lore Adapt and +1 Suit alongside any lore that the player is concentrating on for the rest of the day after its consumption.
Kickback: The character loses a redraw per scene skill until this potion wears off.
Market Cost – 9 Helms
Schematic Cost – 18 Helms