Bandages

A bandage is a piece of material used either to covering wounds, to keep dressings in place, to applying pressure controlling bleeding, to support a medical device such as a splint, or on its own to provide support to the body. It can also be used to restrict a part of the body.
Rank – 1
Untrained Mechanics – Restores 1 HIT to a character approximately one minute after application
Trained Mechanics – Resotres 3 HITS to a character approximately 10 seconds after application
Market Price – 5 Helms for 6
Schematic Price – 10 Helms

Untraumatiser

A slender cylindrical syringe with sharp needle designed specifically for the use injection of Chirugical Compounds.
Rank – 6
Untrained Mechanics – When being used with a compound that compound functions normally and the character gains +1 Suit to Chirurgery Checks.
Trained Mechanics – Always grants +1 Suit to Chirurgery Checks and when being used with a compound that compound functions normally and the character gains +2 Suits to Chirurgery Checks.
Market Price – 20 Helms
Schematic Price – 30 Helms

Ether

An easily created compound that is made from base herbs and ground materials which dulls pain and makes chirurgical practices much easier to perform.
Rank – 4
Untrained Mechanics – Dulls pain and Reduces the amount of time it takes to treat an injury by 30 seconds but is then expended
Trained Mechanics – Dulls pain and halves the amount of time it takes to treaty an injury but is then expended
Market Price – 10 Helms per dose
Schematic Price – 20 Helms

Khrysts Ward

A clockwork plate worn over the heart and attached via a series of clamps and straps. When the heart ceases the device activates and will take over for a time. The contraption is notoriously flimsy and usually gives up after saving one life. This item takes about 10 seconds to successfully attach to someone and about a minute to remove afterwards.
Rank – 4
Untrained Mechanics – Extends a deathcount indefinitely so long as someone is next to the device keeping it pumping with strong, steady, rythmic compressions. If left alone it will work for 30 seconds before death count begins again and cannot be restarted. This object only works once.
Trained Mechanics – Extends a deathcount indefinitely so long as someone is next to the device keeping it pumping with strong, steady, rythmic compressions. If left alone it will work for Two Minutes before death count begins again and cannot be restarted. If this object is used more than once during a day it will need to be replaced at the end of it.
Market Price – 10 Helms per dose
Schematic Price – 20 Helms

Bloodletter

A medium sized metal box from which protrude tubes and cutting devices that hims with the sound of an internal power unit. Through application of an advanced filtration system and a cunning barb the blood can be purified and returned to the body, slowing the rate of most effects with only moderate wooziness.
Rank – 6
Untrained Mechanics – Halves the negative parameters of a condition until it can be healed. Once used the box is useless until all of the filters are replaced, effectively a rebuild.
Trained Mechanics – Halts the negative parameters of a condition until it can be healed. Once used the box is useless until all of the filters are replaced, effectively a rebuild.
Market Price – 20 Helms per item
Schematic Price – 30 Helms