The below skills are all categorised as ‘academic skills’ – designed to allow a character to plunge the deepest mysteries of the world and understand even the most complex puzzles they might encounter!

Many academic skills require access to a Crafter’s Bag to utilise. Don’t forget to purchase Apprentice Crafter if you wish to engage with these!

The amount of times each skill can be purchased will vary based on your archetype. Refer to your OCS and ensure that you do not have more purchases than the ‘Max Buy’ column!

Tier 1+ Skills

Apprentice Crafter

EDV: 3
Availability: Tier 1+

Description: At the start of an event the character is issued with the following equipment:
– A Crafters Bag
– A Cerebration Device
– Ten Skill Squares
Each buy past the first adds one suit to any Crafting Check and stacks with any later, specific, crafting skill checks.

Alchemist

EDV: 4*Rank
Availability: Tier 1+

Prerequisites: Apprentice Crafter

Each buy past the first adds one suit to any Alchemist Crafting Check or Feat Sheet Check.

Artificer

EDV: 5*Rank
Availability: Tier 1+

Prerequisites: Apprentice Crafter

Each buy past the first adds one suit to any Artificing Crafting Check or Feat Sheet Check.

Artisan

EDV: 2*Rank
Availability: Tier 1+

Prerequisites: Apprentice Crafter

Each buy past the first adds one suit to any Artisan Crafting Check or Feat Sheet Check.

Engineer

EDV: 3*Rank
Availability: Tier 1+

Prerequisites: Apprentice Crafter

Each buy past the first adds one suit to any Artisan Crafting Check or Feat Sheet Check.

Channel Core Word

EDV: 5
Availability: Tier 1+

Character may now bind the specified Core Word. This requires a Magical Material of at least twice the rank of the spell effect desired.

Lore

EDV: 1
Availability: Tier 1+

Character may may checks and interact with feat sheets of the appropriate Lore type from our Lore List.

Lore Adept

EDV: 2
Availability: Tier 1+

Character gains an additional suit on all Lore feat sheets and checks.

Mechanical Aptitude

EDV: 1
Availability: Tier 1+

Character may interact with Rank 1-2 equipment. Increase the level of equipment which may be interacted with by 2 for each purchase past the first.


Tier 2+ Skills

Tinkerer

EDV: 4
Availability: Tier 2+

Prerequisites: Must have spent at least 3 endeavour on crafting skills.

The character may now repair any item they have the appropriate skill to do so without the need for a schematic and may, instead, request a Skill Square number from their ref.

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Tier 3+ Skills

Bind Artefact

EDV: 2
Availability: Tier 3+

Prerequisites: Must have Artificer rank 3.

The character may now bind or unbind an artefact to an individual.

Capable Crafter

EDV: 5
Availability: Tier 3+

At the start of every skill square the character always has a specific shape that is the same each time and costs nothing in material.

Deft With (Material)

EDV: 5
Availability: Tier 3+

The character gains 1 additional shape when they draw with this specific kind of material. May only be bought with one type of material. This applies once regardless of the amount of the material used.

Handy With (Crafting Type)

EDV: 3
Availability: Tier 3+

Character may Halve the printed time on any Skill Square of the specified type.

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Tier 4+ Skills

Automation

EDV: 2
Availability: Tier 4+

Prerequisite: Engineering 5

Through the use of cunning devices you are able to automate processes you know well. The crafting time for any schematic which you have completed previously is halved.

Carbonation

EDV: 2
Availability: Tier 4+

Prerequisites: Engineering 4, Alchemy 4.

Your advanced understanding of bottling techniques allows for more delicious and efficacious potions which stay within the body for longer. Your potion effects automatically activate a second time (at the next Rollover or when applicable).

Cog Nobility

EDV: 2
Availability: Tier 4+

Prerequisites: Engineering 4, Artisan 4.

If you are willing to take your time you can hand-craft the components for engineering schematics. This doubles the crafting time but you may choose the first shape you draw to complete these.

Lubrication Specialist

EDV: 2
Availability: Tier 4+

Prerequisites: Engineer 4, Alchemist 4

As an expert with all oils you are able to work out the kinks in engineering better than most. When you have completed an engineering schematic you may either draw a new shape of your choice from the bag and place it OR draw a shape blind and replace an existing shape with it.

Magical Machines

EDV: 2
Availability: Tier 4+

Prerequisites: Engineer 4, Artificer 4

You can blend the flow of magic with the power of steam. Any engineering schematic you create lasts one scene longer than it normally would.

Mass Production

EDV: 2
Availability: Tier 4+

Prerequisites: Engineer 4, Artisan 4

You can automate the production of standard arms and armour. Any schematic you complete to craft these produce twice the number of materials. You expend twice the number of materials when doing so.

Master Artisan

EDV: 2
Availability: Tier 4+

Prerequisites: Artisan 5

Choose any one fully mundane item you can craft when purchasing this skill. You halve the standard crafting time when crafting that item and automatically succeed at the skill square to create and repair it. You still spend the necessary materials.

Master of Philosophy

EDV: 2
Availability: Tier 4+

Prerequisites: Alchemist 5

You truly understand the nature of magical materials and how they interact with and infuse the natural world. Once per day you can double the output when converting one material into another.

Reticulating Splines

EDV: 2
Availability: Tier 4+

Prerequisites: Artificer 5

Your artifice reflects certain bizarre and unorthodox choices that make sense only to you. Attempts by other artificers to dismantle or replicate your designs without your assistance present are at -2 suits.

Thaumaturgical Arms

EDV: 2
Availability: Tier 4+

Prerequisites: Artificer 4, Artisan 4

You know well the secrets of binding power to the mundane. You may Repair any magical weapon or armour as though you had the schematic.

Wyrd Etchings

EDV: 2
Availability: Tier 4+

Prerequisites: Alchemist 4, Artisan 4

You can infuse mundane equipment with your alchemical concoctions. If you spend 5 minutes preparing the equipment with 5 doses of your desired tincture the wearer or wielder may then receive the effect instantaneously once per day at their command. Alternatively, it may be delivered via weapon blow.

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Tier 5 Skills

Maker’s Mark

EDV: 2
Availability: Tier 5

Prerequisites: Any crafting skill at 5.

Your Name is so entwined with the power of creation that if you place it upon your work it becomes harder for others to interfere with. Your Name is now a Support Word which you may choose to bind for free to any item you create. If you do so, attempts to influence that creation magically are at +10 magnitudes.

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