The below skills are all categorised as ‘individual skills’ – those which augment or enhance a character’s ability to interact with the world at a base level, whether that means allowing them to redraw skill checks or withstand more blows from their enemies!

All characters begin with 3 or 4 Wound Levels, depending on their archetype, which provide their basic Hits.

The amount of times each skill can be purchased will vary based on your archetype. Refer to your OCS and ensure that you do not have more purchases than the ‘Max Buy’ column!

Weapons and Armour

You may spend the listed Endeavour to allow you use/wear any of the listed items in the grouping that you have paid for. When utilising them you gain the listed benefit

Armour Skills

Partial Armour

EDV: 0
Availability: Tier 1+

Grants – Draw 2 vs Severity 2

Light Armour

EDV: 2
Availability: Tier 1+

Grants –Draw 2 vs Severity 3

Medium Armour

EDV: 3
Availability: Tier 1+

Grants –Draw 2 vs Severity 4 and ignores the drop of one Health Bar

Heavy Armour

EDV: 4
Availability: Tier 1+

Grants –Draw 2 vs Severity 5 and ignores the drop of one Health Bar

Field Armour

EDV: 5
Availability: Tier 1+

Grants –Draw 2 vs Severity 6, +1 Hit to a max of 10 and ignores the drop of one Health Bar

Helmets

EDV: 0
Availability: Tier 1+

Grants – If you are wearing a helmet of a type similar to your armour it counts as the rank above except in the case of Field where it gives +1 additional HIT to a max of 10


Shields

Small Shields

EDV: 1
Availability: Tier 1+

Medium Shields

EDV: 2
Availability: Tier 1+

Large Shields

EDV: 4
Availability: Tier 1+


Weaponry

Simple Weapons

EDV: 0
Availability: Tier 1+

Usable Skills – None

Complex & Twinned Weapons

EDV: 1 for each type
Availability: Tier 1+

Usable Skills – Mighty, Knockback, Knockdown, Greater Disarm, Impact, Disarm, Swift, Sever.

Masters

EDV: 2
Availability: Tier 1+

Usable Skills – As Complex and Anyone using them gains 1 Tactical Point per combat.

Thrown

EDV: 1
Availability: Tier 1+

Usable Skills – Knockdown.

Bows

EDV: 3
Availability: Tier 1+

Usable Skills – Mighty, Knockback, Knockdown and Swift

Machine Propelled

EDV: 3
Availability: Tier 1+

Usable Skills – Mighty, Knockback, Impact and Swift

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Tier 1+ Individual Skills

Wound Level

EDV: 2
Availability: Tier 1+

The character gains 1 additional HIT to a maximum of 10 HITS.

Dextrous

EDV: 3
Availability: Tier 1+

When drawing a Wound Card you may draw a second card and choose the better result if the Wound is Physical and Severity 2 or below. You may add +1 to the severity parameter for each buy past the first. The Wound Cards Superficial – 0 and Light Wound- 1 cannot be affected by Armour or skills and are always taken.

Fitness Training

EDV: 2
Availability: Tier 1+

Reduces the amount of time a character is debilitated or immobilised by an effect by 10 seconds to a minimum of 10 seconds.

Hardy Vigour

EDV: 2
Availability: Tier 1+

Your character now adds +1 Suit to all Chirurgery checks made on them OR they halve the printed time on any Wound before any other alterations are made to that time. Choose which at the time the skill is purchased.

Mystic Resilience

EDV: 3
Availability: Tier 1+

When drawing a Wound Card you may draw a second card and choose the better result if the Wound is Mystical and Severity 2 or below. You may add +1 to the severity parameter for each buy past the first. The Wound Cards Superficial – 0 and Light Wound- 1 cannot be affected by skills and are always taken.

Redraw

EDV: 3
Availability: Tier 1+

Once per scene a character may immediately draw another card, accepting whatever the result might be. A Critical Failure cannot be redrawn.

THIS SKILL ONLY AFFECTS SKILL DRAWS.

Refocus

EDV: 3
Availability: Tier 1+

Once per scene a character who fails ANY SKILL check may spend 30 seconds roleplaying, thinking it over and working out what they did wrong and try that sheet from the beginning again. Some cards and sheets deny the use of Refocus.

Resilience

EDV: 1
Availability: Tier 1+

Increases a character’s death count by 10 seconds to a maximum of 60 seconds.

Stamina

EDV: 1
Availability: Tier 1+

Increases a character’s incapacitated count by 10 seconds to a maximum of 60 seconds.

Sturdy

EDV: 2
Availability: Tier 1+

If the character is Winded by a physical blow or spell effect it lasts only an instant.

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Tier 2+ Individual Skills

Team Leader

EDV: 2
Availability: Tier 2+

The character may provide brief instruction to an unskilled character to allow them to interact with a group feat sheet and provide +1 suit. Each purchase past the first increases the number of characters who may be supervised by 1.

Tough

EDV: 3
Availability: Tier 2+

The character now takes 1 point of damage from Mighty blows and spell effects.

Tank

EDV: 1
Availability: Tier 2+

The character gains +10 seconds to their death and incapacitated counts whilst wearing armour.

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Tier 3+ Individual Skills

A Well-Trained Mind

EDV: 4
Availability: Tier 3+

The character ignores one point of penalties when dealing with feat sheets.

Very Tough

EDV: 3
Availability: Tier 3+

The character only takes 1 point of damage from Giant blows or spell effects.


Tier 4+ Individual Skills

Awesome Leader

EDV: 3
Availability: Tier 4+

Prerequisites: Team Leader 2+

The character increases the amount of suits added by those they instruct by 1.


Tier 5 Individual Skills

Inspirational

EDV: 5
Availability: Tier 5

The character is no longer effected by fear effects of any sort and once per day those who are spoken with calmingly for 10 seconds or more are immune for one scene.

Living Legend

EDV: 5
Availability: Tier 5

The character replaces one of their Black ‘Face Cards’ with a Red ‘Face Card’.

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