Evaluate 1

EDV – 2
MB – 2 (3 if Hunter)
Pre-req – None
Character can interact with Evaluate Feat Sheets. Each buy past the first allows you to permanently add one suit to any check of this type that you make

Keen Eyes

EDV – 2
MB – 1
Pre-req – None
Character has very good eyesight and receives the Keen Eyes Ribbon Handout at the start of any event

Sixth Sense

EDV – 2
MB – 1
Pre-req: None
Character has tarined themselves to read body language and understand the nuance of language. They may detect uncomfortableness in speech patterns and the like which may indicate if a person is lying, hiding something or perhaps even threatened from a distant vantage point. The exact reason is not learned and must be extrapolated.

At the start of the event a player with this skill will be issued with a set of five obscure words that are relevant to that day only. If any system controlled character uses that word on event then this would indicate to the player that they are uncomfortable, lying or similar.

Sniff

EDV – 2
MB – 1
Pre-req – None
Character has very good sense of smell and receives the Sniff Ribbon Handout at the start of any event

Uncanny Hearing

EDV – 2
MB – 1
Pre-req – None
Character has very good hearing and receives the Uncanny Hearing Ribbon Handout at the start of any event

Urban Venator 1

EDV – 2
MB – 2 (3 if Hunter)
Pre-req – None
Character can interact with Urban Venator Feat Sheets. Each buy past the first allows you to permanently add one suit to any check of this type that you make

Wilderness Venator

EDV – 2
MB – 2 (3 if Hunter)
Pre-req – None
Character can interact with Wilderness Venator Feat Sheets. Each buy past the first allows you to permanently add one suit to any check of this type that you make