Dextrous

EDV – 3
Max Buys – 4
When drawing a Wound Card you may draw a second card and choose the better result if the Wound is Physical and Severity 2 or below. You may add +1 to the severity parameter for each buy past the first. The Wound Cards Superficial – 0 and Light Wound- 1 cannot be affected by Armour or skills and are always taken. 

Fitness Training 1

EDV – 2
MB – 1
Pre-req -None
Reduces the amount of time that a character is debilitated or immobilised by an effect for 10 seconds to a minimum of 10

Hardy Vigour

EDV – 3
MB – 1
Pre-req -None
Your character now adds +1 Suit to all Chirurgery checks made on them OR they halve the printed time on any Wound before any other alterations are made to that time.

Mystic Resiliance

EDV: 3
Max Buys: 1
Pre-Req – None
When drawing a Wound Card you may draw a second card and choose the better result if the Wound is Mystical and Severity 2 or below. You may add +1 to the severity parameter for each buy past the first. The Wound Cards Superficial – 0 and Light Wound- 1 cannot be affected by skills and are always taken.

Redraw 1

EDV – 3
MB – 1
Pre-req – None
Once per scene a character may immediately draw another card, accepting whatever the result might be. A Critical Failure CANNOT be redrawn. THIS SKILL ONLY AFFECTS SKILL DRAWS.

Refocus 1

EDV – 3
MB -1
Pre-req – None
Once per scene a character who fails ANY SKILL check may spend 30 seconds roleplaying, thinking it over and working out what they did wrong and try that sheet from the beginning again. Some cards and sheets deny the use of Refocus.

Resilience 1

EDV – 1
MB -1
Pre-req – None
Increase your death count by 10 seconds.

Stamina

EDV – 1
MB – 1
Pre-req: None
Increase your Incapacitated count by 10 seconds to a maximum of 60 seconds

Sturdy

EDV – 2
MB – 1
Pre-req – None
If a character is winded BY A PHYSICAL BLOW OR SPELL the effects last for but a moment

Wound Level 1

EDV- 2
MB – 3
Pre-req – None
Grants +1 HIT – you can NEVER have more than 10 HITS –