Then there are those of us that have mastered the skills of the hunter, that can taste blood in the air, see a handful of splinters from a shoe scuff in a recently lain floor.
commander selvo rifaca, koren city watch
Aptitude Skills
- The below skills are all categorised as aptitude skills’ – those which represent a set of Professional skills cover the areas of speciality that you might have in a role such as investigator or hunter.
- A Venator attempting a Cross check (i.e. has wilderness venator but is attempting Urban) may proceed as usual but cannot apply their specialities.
- The amount of times each skill can be purchased will vary based on your archetype. Refer to your OCS and ensure that you do not have more purchases than the ‘Max Buy’ column!
Tier One
Wilderness Venator
- EDV: 3
- Availability: Tier 1+
Representing your abilities to hunt, track and examine wilderness areas, this skill allows you to use any type of venator feat sheets. You should roleplay tracking and hunting or similar around an area as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then Diamonds; Clubs is always a failure. Alternatively you can chose to add a specialisation from the following list, to your repertoire chosen at the time of purchasing this skill.
- Natural Conditions- Negates the effect of any environmental modifiers such as: Darkness, Aged tracks, Poor weather or extreme heat.
- Magical – Negates the effect of any mystical modifiers which are probably going to be situational event to event.
- Evasion – Negates the effect of any modifiers instilled by prey such as honey traps
Urban Venator
- EDV: 3
- Availability: Tier 1+
Representing your abilities to hunt, track and examine urban areas, this skill allows you to use any type of venator feat sheets. You should roleplay tracking and hunting or similar around an area as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then Diamonds; Clubs is always a failure. Alternatively you can chose to add a specialisation from the following list, to your repertoire chosen at the time of purchasing this skill.
- Natural Conditions- Negates the effect of any environmental modifiers such as: Darkness, Aged tracks, Poor weather or extreme heat.
- Magical – Negates the effect of any mystical modifiers which are probably going to be situational event to event.
- Evasion – Negates the effect of any modifiers instilled by prey such as honey traps
Evaluate
- EDV: 2
- Availability: Tier 1+
Representing your abilities to appraise the value of objects so that they can be redeemed for the appropriate value. You should roleplay your best chin stroking, thought provoking antiquarian as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can choose to add a specialisation, from the following list, to your repertoire. Chosen at the time of purchasing this skill.
- Unique – Negates the effect of any modifiers from the specific nature of an object
- Antiquity – Negates the effect of any modifiers from the age of an object
- Battered- Negates the effect of any modifiers from damage to an object.
- Multiples – Negates the effect of any modifiers from the likelihood of forgeries.
Keen Eyes
- EDV: 2
- Availability: Tier 1+
The character has extremely good eyesight and receives the Keen Eyes handout at the start of the event.
Sniff
- EDV: 2
- Availability: Tier 1+
The character has sharpened their sense of smell and now receives the Sniff handout at the start of the day.
Uncanny Hearing
- EDV: 2
- Availability: Tier 1+
The character has extremely fine hearing and now receives the Uncanny Hearing handout at the start of the day.
Sixth Sense
- EDV: 2
- Availability: Tier 1+
Character has trained themselves to read body language and understand the nuance of language. They may detect uncomfortableness in speech patterns and the like which may indicate if a person is lying, hiding something or perhaps even threatened from a distant vantage point. The exact reason is not learned and must be extrapolated.
At the start of the event a player with this skill will be issued with a set of five obscure words that are relevant to that day only. If any system controlled character uses that word on event then this would indicate to the player that they are uncomfortable, lying or similar.
Tier Two
Keen Senses
- EDV: 2
- Availability: Tier 2+
A character with this skill is capable of recognising folk who are disguised. At the start of an event a character will receive a Keen Senses sheet from the Red Table or God that contains question and answer responses. To use this skill a character must observe a person for at least 5 minutes and then ask one of the questions in character that would fit the roleplaying scenario that is unfolding in front of them. The responses given by the crew will allow them to note if they are disguised are not. This skill usually works in conjunction with Sixth Sense.
Wilderness Venator
- EDV: 3
- Availability: Tier 1+
Representing your abilities to hunt, track and examine wilderness areas, this skill allows you to use any type of venator feat sheets. You should roleplay tracking and hunting or similar around an area as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can chose to add a specialisation, from the following list, to your repertoire chosen at the time of purchasing this skill.
- Natural Conditions- Negates the effect of any environmental modifiers such as: Darkness, Aged tracks, Poor weather or extreme heat.
- Magical – Negates the effect of any mystical modifiers which are probably going to be situational event to event.
- Evasion – Negates the effect of any modifiers instilled by prey such as honey traps
Urban Venator
- EDV: 3
- Availability: Tier 1+
Representing your abilities to hunt, track and examine urban areas, this skill allows you to use any type of venator feat sheets. You should roleplay tracking and hunting or similar around an area as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can chose to add a specialisation, from the following list, to your repertoire chosen at the time of purchasing this skill.
- Natural Conditions- Negates the effect of any environmental modifiers such as: Darkness, Aged tracks, Poor weather or extreme heat.
- Magical – Negates the effect of any mystical modifiers which are probably going to be situational event to event.
- Evasion – Negates the effect of any modifiers instilled by prey such as honey traps
Evaluate
- EDV: 2
- Availability: Tier 1+
Representing your abilities to appraise the value of objects so that they can redeemed for the appropriate value. You should roleplay your best chin stroking, thought provoking antiquarian as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can chose to add a specialisation, from the following list, to your repertoire chosen at the time of purchasing this skill.
- Unique – Negates the effect of any modifiers from the specific nature of an object
- Antiquity – Negates the effect of any modifiers from the age of an object
- Battered- Negates the effect of any modifiers from damage to an object.
- Multiples – Negates the effect of any modifiers from the likelihood of forgeries.
Tier Three
Fit as a Fiddle
- EDV: 2
- Availability: Tier 3+
Character may ignore one environmental penalty per scene for each purchase of this skill.
Intuition
- EDV: 3
- Availability: Tier 3+
- Prerequisites: Sixth Sense, Keen Senses
The character gains an intuitive sense for strange situations where something doesn’t seem quite right. This is similar to Sixth Sense but allows for a broader range of oddities and unusual qualities to be detected.
At the start of the day the character will be issued with a set of broad subjects which will indicate to them that something is amiss.
Surveillance
- EDV: 3
- Availability: Tier 3+
- Prerequisites: Urban or Wilderness Venator 3+, Evaluate 3+
The character may now interact with Surveillance feat sheets.
Wilderness Venator
- EDV: 3
- Availability: Tier 1+
Representing your abilities to hunt, track and examine wilderness areas, this skill allows you to use any type of venator feat sheets. You should roleplay tracking and hunting or similar around an area as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can chose to add a specialisation, from the following list, to your repertoire chosen at the time of purchasing this skill.
- Natural Conditions- Negates the effect of any environmental modifiers such as: Darkness, Aged tracks, Poor weather or extreme heat.
- Magical – Negates the effect of any mystical modifiers which are probably going to be situational event to event.
- Evasion – Negates the effect of any modifiers instilled by prey such as honey traps
Urban Venator
- EDV: 3
- Availability: Tier 1+
Representing your abilities to hunt, track and examine urban areas, this skill allows you to use any type of venator feat sheets. You should roleplay tracking and hunting or similar around an area as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can chose to add a specialisation, from the following list, to your repertoire chosen at the time of purchasing this skill.
- Natural Conditions- Negates the effect of any environmental modifiers such as: Darkness, Aged tracks, Poor weather or extreme heat.
- Magical – Negates the effect of any mystical modifiers which are probably going to be situational event to event.
- Evasion – Negates the effect of any modifiers instilled by prey such as honey traps
Evaluate
- EDV: 2
- Availability: Tier 1+
Representing your abilities to appraise the value of objects so that they can redeemed for the appropriate value. You should roleplay your best chin stroking, thought provoking antiquarian as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can chose to add a specialisation, from the following list, to your repertoire chosen at the time of purchasing this skill.
- Unique – Negates the effect of any modifiers from the specific nature of an object
- Antiquity – Negates the effect of any modifiers from the age of an object
- Battered- Negates the effect of any modifiers from damage to an object.
- Multiples – Negates the effect of any modifiers from the likelihood of forgeries.
Tier Four
Vaunted Venator
- EDV: 4
- Availability: Tier 4+
- Prerequisites: 30+ EDV spent on Aptitude Skills
Halve the time required to undertake any Aptitude Feat Sheet once, per scene, per purchase of this ability.
Wilderness Venator
- EDV: 3
- Availability: Tier 1+
Representing your abilities to hunt, track and examine wilderness areas, this skill allows you to use any type of venator feat sheets. You should roleplay tracking and hunting or similar around an area as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can chose to add a specialisation, from the following list, to your repertoire chosen at the time of purchasing this skill.
- Natural Conditions- Negates the effect of any environmental modifiers such as: Darkness, Aged tracks, Poor weather or extreme heat.
- Magical – Negates the effect of any mystical modifiers which are probably going to be situational event to event.
- Evasion – Negates the effect of any modifiers instilled by prey such as honey traps
Urban Venator
- EDV: 3
- Availability: Tier 1+
Representing your abilities to hunt, track and examine urban areas, this skill allows you to use any type of venator feat sheets. You should roleplay tracking and hunting or similar around an area as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can chose to add a specialisation, from the following list, to your repertoire chosen at the time of purchasing this skill.
- Natural Conditions- Negates the effect of any environmental modifiers such as: Darkness, Aged tracks, Poor weather or extreme heat.
- Magical – Negates the effect of any mystical modifiers which are probably going to be situational event to event.
- Evasion – Negates the effect of any modifiers instilled by prey such as honey traps
Evaluate
- EDV: 2
- Availability: Tier 1+
Representing your abilities to appraise the value of objects so that they can redeemed for the appropriate value. You should roleplay your best chin stroking, thought provoking antiquarian as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can chose to add a specialisation, from the following list, to your repertoire chosen at the time of purchasing this skill.
- Unique – Negates the effect of any modifiers from the specific nature of an object
- Antiquity – Negates the effect of any modifiers from the age of an object
- Battered- Negates the effect of any modifiers from damage to an object.
- Multiples – Negates the effect of any modifiers from the likelihood of forgeries.
Tier Five
Scouting Report
- EDV: 4
- Availability: Tier 5
After successfully gaining information regarding a creature / person / scene the Venator may spend a short time (at least one minute) describing this information, making a report or similar to a group. Those that pay attention can claim the following bonuses depending on the relevance of what is being described.
- May claim the Sixth Sense words for the appropriate scene
- +1 Tactical Point to a combat Scene
- A Tactical Skill of up to 2 EDV cost for a combat scene
- A Redraw to an appropriate skill to the scene which can be used as well as any standard redraw
Wilderness Venator
- EDV: 3
- Availability: Tier 1+
Representing your abilities to hunt, track and examine wilderness areas, this skill allows you to use any type of venator feat sheets. You should roleplay tracking and hunting or similar around an area as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can chose to add a specialisation, from the following list, to your repertoire chosen at the time of purchasing this skill.
- Natural Conditions- Negates the effect of any environmental modifiers such as: Darkness, Aged tracks, Poor weather or extreme heat.
- Magical – Negates the effect of any mystical modifiers which are probably going to be situational event to event.
- Evasion – Negates the effect of any modifiers instilled by prey such as honey traps
Urban Venator
- EDV: 3
- Availability: Tier 1+
Representing your abilities to hunt, track and examine urban areas, this skill allows you to use any type of venator feat sheets. You should roleplay tracking and hunting or similar around an area as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can chose to add a specialisation, from the following list, to your repertoire chosen at the time of purchasing this skill.
- Natural Conditions- Negates the effect of any environmental modifiers such as: Darkness, Aged tracks, Poor weather or extreme heat.
- Magical – Negates the effect of any mystical modifiers which are probably going to be situational event to event.
- Evasion – Negates the effect of any modifiers instilled by prey such as honey traps
Evaluate
- EDV: 2
- Availability: Tier 1+
Representing your abilities to appraise the value of objects so that they can redeemed for the appropriate value. You should roleplay your best chin stroking, thought provoking antiquarian as indicated by the Feat Sheet for the time dictated.
Each buy adds one suit to the chances for success starting at Spades and then adding Hearts and then diamonds; clubs is always a failure. Alternatively you can chose to add a specialisation, from the following list, to your repertoire chosen at the time of purchasing this skill.
- Unique – Negates the effect of any modifiers from the specific nature of an object
- Antiquity – Negates the effect of any modifiers from the age of an object
- Battered- Negates the effect of any modifiers from damage to an object.
- Multiples – Negates the effect of any modifiers from the likelihood of forgeries.
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