It’s all in the weight. Or so they tell me sweetheart, weight and balance do need to be down, I’ll admit, but a proper stab seller knows the weapon they want by looking at it. Course, it’s all down to personal taste, or so they tell me. Pillpot Stunker, Third Hand Weapon Seller Basics
Combat involves using Weapons and Armour which are broken down into categories, not everyone starts trained in the use of all types of this equipment. Players without combat skills can only use simple weapons, simple armour and small shields. You may spend the listed Endeavour to allow you to use any of the items in the grouping that you have paid for. When utilising them you gain the listed benefit. Weapons
Type EDV Cost Usable Skills Examples Simple Weapons Everyone starts with this skill None Dagger, Short Sword, Hand Axe, Club Complex / Twinned Weapons 1 EDV per type Enhanced Blow, Knockback, Knockdown, Greater Disarm, Disarm Long Sword, Bastard Sword, Sabre/Scimitar, Battle Axe, Mace/Hammer, Staff, Rapier *Twinned is defined as anything that is 36 inches or less (for safety)* Masters 2 EDV As Complex & gain 1 Tactical Point per encounter Great Sword, Great Axe, Stab Safe Spear, War Mace, Great Hammer, Pole Arms Thrown 1 EDV Knockdown Throwing Dagger, Rock, Throwing Hammer, Throwing Axe Bows 3 EDV Enhanced Blow, Knockback, Knockdown Bow Machine Propelled 3 EDV Enhanced Blow, Knockback, Knockdown Crossbow Shields
Type EDV Cost Size Guidance Small Shield 1 EDV 15 inch diameter Medium Shield 2 EDV 16 – 40 inch diameter Large Shield 4 EDV 40+ inches – Larger shields will need to be System Approved. Please note that all shield sizes will be confirmed by your ref.
Armour allows you to draw a Second Wound Card and select the best result for you. Each Wound Card is ranked from 0, being the least, to 6, being the worst. Each Variant of Armour is Ranked in protection between 2 and 6 and any character who is trained in that armour grouping and wearing an appropriate Phys Rep gains the following abilities. Each rank of Armour will apply to a level of Severity and all those below it, this is indicated in the form of descriptor and number. For example if your Armour rank is Chronic – 4 it applies to any Wound Card labelled as Chronic – 4 or below but will not affect Grievous – 5 or Mortal – 6. The Wound Cards Superficial – 0 and Light Wound- 1 cannot be affected by Armour and are always taken. If you are armoured at the appropriate level you may draw a second Wound Card and choose the better result if the Wound is Physical and Severity is equal to or below your Armour Rating Please Note: Buying a level of armour gives access to all levels below it. The type of armour you’re wearing will depend on what it grants you. Armour Groupings
Type EDV Cost Grants Examples Partial Armour Everyone starts with this (phys rep dependent) Draw 2 versus Severity 2 Wound Cards Great Coat, Heavy Clothing, Smattering of armour (like arm or leg bracers alone), Padded Robes, Just a Helmet Light Armour 2 EDV Draw 2 versus Severity 3 Wound Cards Supple Leather Suit, Chainmail Shirt, Brigandine Medium Armour 3 EDV Draw 2 versus Severity 4 Wound Cards Reinforced or Rigid Leather Suit, Full Body Chain, Scale Mail Heavy Armour 4 EDV Draw 2 versus Severity 5 Wound Cards Part Plate and Chain, Plate Mail, Full Chain and Coif Field Armour 5 EDV Draw 2 versus Severity 6 Wound Cards & +1 HIT (to a maximum of 10) Field Plate, Full Plate and Chain Helmet Everyone can wear a helmet If you are wearing a helmet of a type similar to your armour it counts as the rank above, except in the case of Field where it gives +1 additional HIT (to a maximum of 10) Helmets… Do Armour and Shields get Damaged or Broken?
Each Wound Card contains a section for armour If you are wearing armour and that box contains information please refer to it when drawn. There are two types of Armour damage which are fully described in these boxes: Shattered – Lose the Draw Two Ability until repaired Destroyed – Lose the Draw Two Ability and +1 Hit abilities until repaired These drops only apply to armour that have those abilities. Shields are damaged if the word SHIELD is printed in the box A shield that is damaged is destroyed in the next scene that it is used in if it is not repaired.
Last updated by Holly Goodall