It’s all in the weight. Or so they tell me sweetheart, weight and balance do need to be down, I’ll admit, but a proper stab seller knows the weapon they want by looking at it. Course, it’s all down to personal taste, or so they tell me.
Pillpot Stunker, Third Hand Weapon Seller
Basics
- Combat involves using Weapons and Armour which are broken down into categories, not everyone starts trained in the use of all types of this equipment.
- Players without combat skills can only use simple weapons, simple armour and small shields.
- You may spend the listed Endeavour to allow you to use any of the items in the grouping that you have paid for.
- When utilising them you gain the listed benefit.
Weapons
Type | EDV Cost | Usable Skills | Examples |
---|---|---|---|
Simple Weapons | Everyone starts with this skill | None | Dagger, Short Sword, Hand Axe, Club |
Complex / Twinned Weapons | 1 EDV per type | Enhanced Blow, Knockback, Knockdown, Greater Disarm, Disarm | Long Sword, Bastard Sword, Sabre/Scimitar, Battle Axe, Mace/Hammer, Staff, Rapier *Twinned is defined as anything that is 36 inches or less (for safety)* |
Masters | 2 EDV | As Complex & gain 1 Tactical Point per encounter | Great Sword, Great Axe, Stab Safe Spear, War Mace, Great Hammer, Pole Arms |
Thrown | 1 EDV | Knockdown | Throwing Dagger, Rock, Throwing Hammer, Throwing Axe |
Bows | 3 EDV | Enhanced Blow, Knockback, Knockdown | Bow |
Machine Propelled | 3 EDV | Enhanced Blow, Knockback, Knockdown | Crossbow |
Shields
Type | EDV Cost | Size Guidance |
---|---|---|
Small Shield | 1 EDV | 15 inch diameter |
Medium Shield | 2 EDV | 16 – 40 inch diameter |
Large Shield | 4 EDV | 40+ inches – Larger shields will need to be System Approved. |
Please note that all shield sizes will be confirmed by your ref.
Armour
- Armour allows you to draw a Second Wound Card and select the best result for you.
- Each Wound Card is ranked from 0, being the least, to 6, being the worst.
- Each Variant of Armour is Ranked in protection between 2 and 6 and any character who is trained in that armour grouping and wearing an appropriate Phys Rep gains the following abilities.
- Each rank of Armour will apply to a level of Severity and all those below it, this is indicated in the form of descriptor and number.
- For example if your Armour rank is Chronic – 4 it applies to any Wound Card labelled as Chronic – 4 or below but will not affect Grievous – 5 or Mortal – 6.
- The Wound Cards Superficial – 0 and Light Wound- 1 cannot be affected by Armour and are always taken.
- If you are armoured at the appropriate level you may draw a second Wound Card and choose the better result if the Wound is Physical and Severity is equal to or below your Armour Rating
- Please Note: Buying a level of armour gives access to all levels below it. The type of armour you’re wearing will depend on what it grants you.
Armour Groupings
Type | EDV Cost | Grants | Examples |
---|---|---|---|
Partial Armour | Everyone starts with this (phys rep dependent) | Draw 2 versus Severity 2 Wound Cards | Great Coat, Heavy Clothing, Smattering of armour (like arm or leg bracers alone), Padded Robes, Just a Helmet |
Light Armour | 2 EDV | Draw 2 versus Severity 3 Wound Cards | Supple Leather Suit, Chainmail Shirt, Brigandine |
Medium Armour | 3 EDV | Draw 2 versus Severity 4 Wound Cards | Reinforced or Rigid Leather Suit, Full Body Chain, Scale Mail |
Heavy Armour | 4 EDV | Draw 2 versus Severity 5 Wound Cards | Part Plate and Chain, Plate Mail, Full Chain and Coif |
Field Armour | 5 EDV | Draw 2 versus Severity 6 Wound Cards & +1 HIT (to a maximum of 10) | Field Plate, Full Plate and Chain |
Helmet | Everyone can wear a helmet | If you are wearing a helmet of a type similar to your armour it counts as the rank above, except in the case of Field where it gives +1 additional HIT (to a maximum of 10) | Helmets… |
Do Armour and Shields get Damaged or Broken?
- Each Wound Card contains a section for armour
- If you are wearing armour and that box contains information please refer to it when drawn.
- There are two types of Armour damage which are fully described in these boxes:
- Shattered – Lose the Draw Two Ability until repaired
- Destroyed – Lose the Draw Two Ability and +1 Hit abilities until repaired
- These drops only apply to armour that have those abilities.
- Shields are damaged if the word SHIELD is printed in the box
- A shield that is damaged is destroyed in the next scene that it is used in if it is not repaired.
Last updated byHolly Goodall
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