Not everyone can be a Scholar, some of you are cut out to be sword swingers and spell slingers, but all of you will one need us to reveal a mystery or tell you the tactics most commonly used by the Maltel Tekrom.

Desdemona Klone, Eternal Scholar, at a seminar
  • The below skills are all categorised as ‘individual skills’ – those which augment or enhance a character’s ability to interact with the world at a base level, whether that means allowing them to redraw skill checks or withstand more blows from their enemies!
  • All characters begin with 3 or 4 Wound Levels, depending on their archetype, which provide their basic Hits.
  • The amount of times each skill can be purchased will vary based on your archetype. Refer to your OCS and ensure that you do not have more purchases than the ‘Max Buy’ column!

Tier One

Wound Level

  • EDV: 2
  • Availability: Tier 1+

The character gains 1 additional HIT to a maximum of 10 HITS.

Dextrous

  • EDV: 3
  • Availability: Tier 1+

When drawing a Wound Card you may draw a second card and choose the better result if the Wound is Physical and Severity 2 or below. You may add +1 to the severity parameter for each buy past the first. The Wound Cards Superficial – 0 and Light Wound- 1 cannot be affected by Armour or skills and are always taken.

Feat of Strength

  • EDV: 2
  • Availability: Tier 1+

The character may perform a feat of strength such as restraining a person or bending bars represented by Feat Sheet and allows you to overcome weakness spells. Follow all standard safety rules whilst performing these feats. This skill may only be purchased once at this tier.

Fitness Training

  • EDV: 2
  • Availability: Tier 1+

Reduces the amount of time a character is debilitated or immobilised by an effect by 10 seconds to a minimum of 10 seconds.

Hardy Vigour

  • EDV: 2
  • Availability: Tier 1+

Your character is capable of being resuscitated. Should you die you may count approximately 240 seconds which is the longest time a Chirurgeon has to reach you and use this skill.

Mystic Resilience

  • EDV: 3
  • Availability: Tier 1+

When drawing a Wound Card you may draw a second card and choose the better result if the Wound is Mystical and Severity 2 or below. You may add +1 to the severity parameter for each buy past the first. The Wound Cards Superficial – 0 and Light Wound- 1 cannot be affected by skills and are always taken.

Redraw

  • EDV: 3
  • Availability: Tier 1+

This skill can only be used on one pull and once per scene: A character may immediately draw another card, accepting whatever the result might be when pulling a SKILL CHECK only. A Critical Failure and a Redraw cannot be redrawn.

Resilience

  • EDV: 1
  • Availability: Tier 1+

Increases a character’s death count by 10 seconds

Stamina

  • EDV: 1
  • Availability: Tier 1+

Increases a character’s incapacitated count by 10 seconds

Sturdy

  • EDV: 2
  • Availability: Tier 1+

If the character is Winded by a physical blow or spell effect it lasts only an instant.

Mechanical Aptitude

  • EDV: 1
  • Availability: Tier 1+

Character may interact with Rank 1-2 equipment. Increase the level of equipment which may be interacted with by 2 for each purchase past the first.


Tier Two

Feat of Strength

  • EDV: 2
  • Availability: Tier 1+

The character may perform a feat of strength such as restraining a person or bending bars represented by Feat Sheet and allows you to overcome weakness spells. Follow all standard safety rules whilst performing these feats. This skill may only be purchased once at this tier.

Team Leader

  • EDV: 2
  • Availability: Tier 2+

The character may provide brief instruction to an unskilled character to allow them to interact with a group feat sheet and provide them the ability to succeed on Spades. Each purchase past the first increases the number of characters who may be supervised by 1.

Tank

  • EDV: 1
  • Availability: Tier 2+

The character gains +10 seconds to their death and incapacitated counts whilst wearing at least leather armour (AV 3+).


Tier Three

A Well-Trained Mind

  • EDV: 2
  • Availability: Tier 3+

The character may now redraw a Critical Failure once per day.

Feat of Strength

  • EDV: 2
  • Availability: Tier 1+

The character may perform a feat of strength such as restraining a person or bending bars. Follow all standard safety rules whilst performing these feats. This skill may only be purchased once at this tier.


Tier Four

A Well-Trained Mind

  • EDV: 2
  • Availability: Tier 3+

The character may now redraw a Critical Failure once per day

Awesome Leader

  • EDV: 3
  • Availability: Tier 4+
  • Prerequisites: Team Leader 2+

The character increases the amount of suits added by those they instruct by 1.

Feat of Strength

  • EDV: 2
  • Availability: Tier 1+

The character may perform a feat of strength such as restraining a person or bending bars represented by Feat Sheet and allows you to overcome weakness spells. Follow all standard safety rules whilst performing these feats. This skill may only be purchased once at this tier.


Tier Five

A Well-Trained Mind

  • EDV: 2
  • Availability: Tier 3+

The character may now redraw a Critical Failure once per day

Feat of Strength

  • EDV: 2
  • Availability: Tier 1+

The character may perform a feat of strength such as restraining a person or bending bars. Follow all standard safety rules whilst performing these feats. This skill may only be purchased once at this tier.

Inspirational

  • EDV: 5
  • Availability: Tier 5

The character is no longer affected by fear effects of any sort and once per day those who are spoken with calmingly for 10 seconds or more are immune for one scene.

Living Legend

  • EDV: 5
  • Availability: Tier 5

The character replaces one of their Critical Failure Cards and everything inside with a  Critical Success Card and everything inside.


Last updated byHolly Goodall