Daer Akmir supports a number of nations; some ancient and decadent, some new and burgeoning others strong and settled. At the edge of their borders great armies jostle and manoeuvre providing a deterrent to war, through the roads and waterways trade flows like water bringing food and wealth to the cities that are the beating heart of the great peoples of the world. Wheels turn, Kings and Emperors come and go and wars take the lives of millions but still the civilisations of this continent survive. Why? There are folk out there that dedicate their lives to the politics of their people and to the politics of their opposites. These people form the diplomatic wing of the Royal Basin comprised of Diplomats, Ambassadors, Envoys, Emissaries and Heralds. Their duties take them far and wide across Daer Akmir and it is vital that they have received the training that the Guilds bring regarding not only culture but also the political aspects of the lands that they will be travelling to. Alongside that some magical training coupled with some skill at arms is never a bad thing have at your disposal in hostile territory, diplomatic immunity or not.
A diplomat bears the diploma of their nation allowing them to speak on the behalf of their nation allowing them to speak on behalf of their sovereign to the heads of other states and similarly important individuals. All of the great nations have diplomats in one form or another and have had since wars were considered not the best way of getting things done. Diplomats travel across the open world to speak politically and carry with them the word of the leaders of their land. They are able to discuss, debate and suggest and eventually return with proposals for their leaders to be ratified and returned to those that they deal with. Few are skilled enough to begin this path and fewer still to see it through to the end but those that do are forged in The Veiled Consulate an organisation funded by the Golden Table but supported by the guilds for the purposes of training.