• You have chosen Focus as your initial magical path
  • All Disciples in the Six Duchies are trained in the Churches even if they end up in later training with guilds such as the Oath or the University.
  • Your choices now are to decide which deity you follow which are described in the Focus Brief.
  • You have chosen to be a Disciple; your Realm Word is Focus, example support words for your Deity are as follows:
  • Yarrianne – Peace, Passions, Family, Invigoration, Health, Serenity, Mercy, Vitality, Romance and Support
  • Tiberius – Honesty, Bravery, Duty, Honour, Righteousness, Sacrifice, War, Daring, Loyalty and Smithing
  • Naed – Freedom, Hope, Protection, Martyrdom, Recovery, Risks, Zeal, Bravery, Defiance and Individuality 
  • Pracalam – Agriculture, Equality, Guardianship, Safety, Children, Patience, Kindness, Growth, and Graft.
  • The Corrigun– Allegiances, Purgatory, Battlefields, Soldiers, Chirugery, Rebirth, Diplomacy, Forgiveness, Secrets and Loyalty
  • Ekimelahw – Justice, Law, Order, Truth, Perception, Obedience, Balance, Punishment, Bureaucracy and Contracts.
  • Bethylak – Wisdom, Time, Fate, Knowledge, Artificery, Invention, Reason, Politics, Navigation and Exploration
  • Terref – Merriment, Luck, Entertainment, Trade, Travel, Weather, Wealth, Conceptions, Bards and Music
  • Rayvahn – Agony, Grief, Anger, Suffering, Weariness, Torment, Misery, Punishment, Energy and Endlessness.
  • Notelexus – Death, Afterlives, Decay, Terror, Sickness, Ancestors, Spirits, Ravens, Perpetuity and Blood
  • The Kraken – Oceans, Futures, Moons, Burdens, Drowning, Sailors, Tides, Mists, Forever and Lost
  • Your starting combat casting choices are as follows:

Opening Spells

As a Disciple you begin with the Focus Buoyed spell and the Buoyed spell of your Pantheon Grouping.  


Focus

Sense the Focus

Magnitude: 1

Effect: Once this spell reaches completion the Disciple reaches their hand out to within a few feet of the object/person that they wish to examine – If it holds any Focus power they will either be informed through the use of Feat Sheets or their spell will be handled by a ref. 


Dawn 

Breath of the Dawn

Magnitude: 1

Description: The Breath of the Dawn speaks of Vigour and energy and when a hand is laid by the Priest on the forehead of the recipient of this spell they feel that vigour in each breath that they take

Effect: The recipients first incap count of the day is increased by 5 seconds – This spell may only be cast on you once each day.


Day 

Blessing of [Deity Name]

Magnitude: 2

Description: Those blessed by a Priest of the 11 feel a purpose spread through them; they know that they are accepted by the Gods and that [Deity Name] loves them. With that sense filling them, they are able to better take on the trials of their lives, content in the knowledge that they will ever have a family in the Church.

Effect: The blessed individual gains +1 suit to your first skill check that day.


Dusk

Breath of the Dusk

Magnitude: 1

Description: The Breath of the Dusk speaks of what has been learned in life and a canniness to avoid death and when a hand is laid by the Priest on the chest of the recipient of this spell they feel that keen in each breath that they take

Effect: The recipients first death count of the day is increased by 5 seconds – This spell may only be cast on you once each day.


Last updated byHolly Goodall